The WEGS Fray

The Twelve Rolls of WEGS-mas

To coincide with the 12 Days of Christmas, it’s time for the annual rolling of the trove! Over the course of the next twelve days, we randomly determine trove via our…

GameWick News

Feb 3 – Dice Hog Day 2017

Here at GameWick HQ, February 3 is Dice Hog Day (the day after those other famous hogs makes their prediction). Early this morning (well not too early because the Dice…

Shuffling Horrors!

Roswell 51: Mid February Update

A quick update on the status of the next exciting release in our Shuffling Horror line – Roswell 51! I am currently waiting for the printhouse to upload the final…

P68 ZWS: Dead Heat

August 27th, 2013

The fourth and final quarter of the Pittsburgh 68 Zombie World Series kicked off at Gen Con 2013! The Survivors started this last quarter with a comfortable four game lead, and so, there was no room for any idle shuffling by our Pittsburgh zombies!

The first game was played on Wednesday, Gen Con Fan Night. The Zombies wasted no time in showing a little undead vengeance – and they didn’t let up until the end! A total of eight series games were run (Games 52 thru 59). Of these games, the Zombies took 6 and the Survivors only 2. Now, the score is tie: 31/31.

Only nine games to go in our 68 game series!

Nothing like going into the final stretch in a dead heat…

P68-Q4-Gen-Con-Results

See More »

Gen Con: Our Zombie Lovers Menu

August 9th, 2013

It’s almost time to do the zombie shuffle at Gen Con! We open the con on Weds nite by kicking off the fourth and final quarter of the Pittsburgh 68 Zombie World Series. But don’t worry – this game does not play like baseball! It plays like a creepy 60′s zombie flick. One by one, as Survivors are eliminated, they join the Zombie side of the table, shuffling back into the game in Living Dead style!

Below is the full event list for our Pittsburgh 68 games.  We added the “Play With The Creator” events last week. Important: These late events will NOT appear in the Gen Con program, but you can find them all via Gen Con’s online registration system. That will also list current availability for each game.

Don’t forget to visit the GameWick Games booth at GenCon and check out our fine, fine games!

GameWick Games Booth 1144

 The Pittsburgh 68 Shuffling Horror Events

(Event descriptions below)

Pittsburgh 68: A Game of Shuffling Horror
Thu 4:00 pm – 5:30 pm (CGM1345776)
Fri 4:00 pm – 5:30 pm (CGM1345777)
Fri 8:00 pm – 9:30 pm (CGM1352316)
Fri 10:00 pm – 11:30 pm (CGM1352317)

Shuffling Horror – Pittsburgh 68 (Play With Creator!)
Thu 11:00 am – 12:30 pm (CGM1352325)
Fri 11:00 am – 12:30 pm (CGM1352326)
Sat 11:00 am – 12:30 pm (CGM1352327)
Sun 11:00 am – 12:30 pm (CGM1352328)
Thu 9:00 pm – 10:30 pm (CGM1352315)
Sat 8:00 pm – 9:30 pm (CGM1352318)

Zombie World Series: Pittsburgh 68
Wed 10:00 pm – Thu midnight (CGM1345770)
Thu 2:00 pm – 3:30 pm (CGM1345853)
Fri 2:00 pm – 3:30 pm (CGM1345854)
Sat 2:00 pm – 3:30 pm (CGM1345855)

And now a word from our sponsor…

Square-GenConBooth-(c)2013 GameWick Games LLC

The Event Blurbs

Shuffling Horror: Pittsburgh 68
Short: The Time: 1968. The Place: Pittsburgh. The Problem: Zombies. Thrills and chills await in Pittsburgh 68, a card-n-dice game that plays like a creepy zombie movie. Slow moving zombies rule! Grim fun!
Full: Grim thrills and chills await in Pittsburgh 68, a card-n-dice game that plays like a creepy, classic zombie movie! With each and every turn, a central dealt hand of cards reveals horrible events, and players do their best to stay one step ahead of the zombie shuffle. A cooperative game until it’s not, players face an ever growing zombie problem (which they might end up being a part of). When a player is eliminated, they don’t stop playing–they just shuffle back into the game as a zombie in classic Living Dead style! A new and creepy game from GameWick Games.

The Zombie World Series: Pittsburgh 68
Short: Cards. Dice. Zombies. Play in the Pittsburgh 68 Zombie World Series! Have some grim fun trying to keep the Survivors ahead of the zombie shuffle. A cooperative card game until it’s not!
Full: Pittsburgh 68 is a fast-paced card-n-dice game that plays like a good old creepy zombie flick. Players are never truly out of the game-if eliminated, they just shuffle back in as zombies. One by one, the players will find out why slow moving zombies rule! This game is part of the Pittsburgh 68 Zombie World Series run by GameWick Games. Each game scores a point for the winning team. Will the Survivors prevail for the series or will it be a total zombie apocalypse?!? Series results announced at the end of the summer!

See More »

Gen Con: The WEGS Old Skool Menu

August 9th, 2013

Here is the full scoop on our WEGS Old Skool events at Gen Con 2013. Most of these events sold out pretty quick, so we added more events last week. Some of those quickly sold out, too! Important: These late events will NOT appear in the Gen Con program, but you can find them all via Gen Con’s online registration system. That will also list current availability for each game.

Don’t know what this WEGS Old Skool is all about? No problem! Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves. Rules taught!

Don’t forget to visit the GameWick Games booth at GenCon and check all of our gaming goodness!

GameWick Games Booth 1144

 The WEGS Old Skool Events

(Event descriptions below)

Keep on the Borderlands-WEGS Style!
Thu 3:00 pm – 6:00 pm (RPG1352319)
Fri 3:00 pm – 6:00 pm (RPG1352320)
Sat 3:00 pm – 6:00 pm (RPG1352321)

Dungeon Fun 101
Thu 10:00 am – noon (RPG1345782)
Fri 10:00 am – noon (RPG1345783)
Sat 10:00 am – noon (RPG1345785)

Dwarf Walks Into A Bar
Sat 8:00 pm – 11:00 pm (RPG1352322)

Dingbitts Dunge O’ Doom
Thu 9:00 pm – Fri midnight (RPG1345786)

Dingbitts Inferno: The Deep Deep Levels
Fri 9:00 pm – Sat midnight (RPG1345788)

And now a word from our sponsor…

Square-GenConBooth-(c)2013 GameWick Games LLC

The Event Blurbs

Keep on the Borderlands-WEGS Style!
Short: Classic TSR D&D module with a WEGS twist! Heroes will be created in minutes and, moments later, face-to-face with terrible foes in the dread Caves of Chaos. Rules taught! Bring your sense of adventure!
Full: Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. All rules taught! Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.

Dwarf Walks Into A Bar
Short: Swords. Sorcery. Wizards. Whatever! Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. Anything goes in this barbarian bar room brawl! Fun intro to WEGS!
Full: A fan favorite since 2007! A rag-tag assortment of adventurers are having a real slow night at the Tongue of Dung, a seedy tavern in the bad part of a town called Ikkspatt. In one dark corner, a drunken Dwarf slumbers. In the other, the Goblin chieftain Borkfu and his gang are getting rowdy. The Ogre barkeep looks like he’s itching for a reason to hit something with his club. Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. A great intro to WEGS, the Wickedly Errant Game System! All rules taught.

Dungeon Fun 101-WEGS Style!
Short: A beginner’s intro to dungeon crawling with WEGS, the Wickedly Errant Game System. Don’t know WEGS? No problem! Character creation is a breeze and you’ll be face-to-face with some monsters in minutes.
Full: Dungeon Heroes Wanted! Never rolled up a WEGS character before? No worries. We’ll teach you everything you need to know to survive in this wicked dungeon crawl. In fact, you get to choose how difficult the first encounter will be: Mild, Medium, or Spicy! With its easy rules and wild dice rolls, WEGS delivers full throttle sword-n-sorcery adventure. Designed for over-the-top heroic encounters, the game was greatly inspired by the early days of fantasy gaming where characters were created in minutes and, moments later, face-to-face with terrible foes. All you need is a sense of adventure to get started!

Dingbitt’s Dunge O’ Doom (WEGS Old Skool)
Short: Full throttle sword-n-sorcery fun with WEGS, the Wickedly Errant Game System! The dungeon is randomly generated as we play. Easy rules. Wild dice rolls. All you need is a wicked sense of adventure.
Full: You aint done dungeon ‘til you done Dingbitts! A rag-tag group of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It’s amazing how priorities change when they are no longer on Dungeon Level 1.

Dingbitt’s Inferno: The Deep Deep Levels (WEGS Old Skool)
Short: A wicked dungeon romp that dares to go where Dingbitt said don’t – the deep, deep levels! Grab your dice, roll up some characters, and let’s get this dungeon party started. Time to feed the dungeon!
Full: You aint done dungeon ‘til you done Dingbitts! A rag-tag group of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit raconteur. We start on Dungeon Level 8 and just go down from there. Characters will be created at the start of the game, but feel free to bring your own creations (100 point spread). Multi class encouraged! Just be ready to “Act Fast” and “Spante”. Come join us for some wicked dungeon fun!

See More »

P68 ZWS: Third Quarter Results

August 8th, 2013

The third quarter of the Pittsburgh 68 Zombie World Series concluded at the World Boardgaming Championships in Lancaster PA. The final game of the quarter (Game 51 for those of you who are counting down at home) was the third straight victory for the Zombies. Still, they are stumbling four games behind the Survivors!

P68-Q3-Results-51

But the series ain’t over yet, folks! Next week, the fourth quarter begins at Gen Con, a four day gaming convention in Indianapolis. Each quarter is composed of 17 games. Over the course of Gen Con, up to 13 games of this final quarter may be played!

Many of the third quarter games were run at Origins Game Fair and Dexcon. As always, big thanks to our line-up of Zombie Masters who ran games in New Jersey, Ohio, Indiana, Virginia, and Pennsylvania this quarter!

Now, it’s time for us to start shuffling a little faster, folks…

The Survivors are getting a little too comfy with this whole Living Dead thing!

See More »

P68 FAQ: Holding Items

August 8th, 2013

GG-tm-ZedZombie tm

“How Many Items Can A Survivor Hold?”

A frequently asked question during intro convention play.

The answer is found under Players Hand on page 4 of the Pittsburgh 68 rulebook: “A Survivor Player can have three survivors in-play, each of whom can hold two additional cards (Item or Power Play).”

This means that a single Survivor can hold both The Axe (an item) and The Killing Machine (a power play card). That is a particularly brutal combo in the hands of The College Guy. A Survivor can also hold two Items, though can only use one per action. Damage from items does not stack (another frequently asked question).

The ability for a Survivor to hold two items lets them stockpile weapons, perhaps for the future use of other Survivors who appear later in the game. A Survivor can TAKE and item from another Survivor (if that player allows). A Survivor can never TAKE+ATTACK from another Survivor (otherwise a weapon, such as The Revolver, would just be passed from Survivor to Survivor to Survivor).

Oddly enough, in all the convention games we’ve played, we have yet to see a single Survivor hold both power play cards (The Scream Machine and The Killing Machine). The Killing Machine is best paired with a weapon, though…

With only two slots per Survivor, some tough choices are ahead.

See More »