August 10th, 2014
Roswell. 1951. The aliens have returned with a vengeance! Can a group of survivors hold off a swarm of extraterrestrial horror and save the day? Will they make it to the end of the movie even?!? Only the cards and dice will tell!
In Pittsburgh 68 players were Clutched, Stumbled, Lurched and Surged by zombies. In Roswell 51, get ready to Swarmed, Spored, Probed and Blobbed by aliens!
Roswell 51 is next in our Shuffling Horror series. It is a mash-up of 1950s alien invasion movies where survivors have to do their thing: SURVIVE! As they fall, the players take on the role of Pod People, helping the Alien Master in his grand plan to take over the world. And the invasion begins in Roswell!
This is our third round of playtests and things are tightening up! We had initial playtests in the fall of 2013 at Metatopia. The next round hit at Origins Game Fair this year. And now, the third round will be played at Gen Con 2014. Each and every round of playtests with our friends and fans helps us to fine tune the game. Big thanks to everyone who is helping to shuffle the horror!
Stay tuned to this frequency for more updates on how it goes…
In the meantime, play Pittsburgh 68!
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August 10th, 2014
We were able to squeeze in a game of WEGS Old Skool at Origins 2014, running the ever-popular scenario, Dwarf Walks Into A Bar. This time, however, I had some tricks up my sleeve. To start, when the adventurers entered the Tongue of Dung tavern, they found the place completely empty. There was no Borkfu. No Runt. No drunken Dwarf slumbering by the fireplace. This place was D.E.A.D (with the exception of the Ogwump, the tavern’s massive Ogre barkeep). There was not a jot of danger to be found. Something was amiss!
The Cast of Character
For a pick-up game, we had eight players and full array of characters: a Humnz Warlock, an Elf Ranger, a Goblin Mage, a Gobin Nekromagiker, a Goblin Sage (yes, you read that right), a Gnobbit Trickster, a Humnz Warrior, and a Humnz Mage.
The Goblins were the Shroomeaters, a clan of some Wegsworld renown (mostly due to their chaotic casting of randomly selected spells and never-ending quest to find the Great Inverted Shroom of Happiness). They have been seeking that darn thing since Gen Con 2006!
But the clan’s true claim to fame is the Chaos and Doom that follows them wherever they go.
Like a pair of mischievous puppies, Chaos and Doom followed them into the bar that night…
“It all started to go wrong when the Yewlulant kicked the Gnobbit.”
Part I – Enter the Yewlulant
Just as the Arks (characters) were getting uncomfortable on their stools, a screaming, gibbering, robed-and-hooded figure ran wildly into the bar. His screams sounded like a mad struggle to summon mystical energies. Above his head he held aloft a strange clay statue of a squatting frog-like creature with a many-tentacled face. He ferociously kicked at those around him; the inquisitive Gnobbit got punted.
This strange figure was a Yewlulant, a member of a crazed order of Wegsworld summoners who tend to explode when their spell energies go amiss. Some believe this is mostly intentional. It sure looked like an explosion was a-coming. The adventurers had to do something fast or clear out!
It was a randomly cast spell that got the party started. The Goblin Mage found herself with a Jumping Jazzophat spell at her command. She decided it was best used to land on the Yewlulant’s head (well, actually the statue that was held above his head). Either way, the Yewlulant’s neck couldn’t take the full impact of a Goblin Mage.
His body never hit the ground though…
It was sucked up into the strange statue.
The statue, though, DID hit the ground…
It shattered and all went black…
The fun was just beginning…
Stay tuned for Part 2 of this epic game!
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August 3rd, 2014
Good news zombie lovers! Our slow-moving zombies will be shuffling around the Gen Con halls once more! Come join us for a game of Pittsburgh 68 – A Game of Shuffling Horror and find out if you can survive the zombie onslaught!
Pittsburgh 68 is a card-n-dice game that plays like a creepy, classic zombie movie. With each and every turn of a card, a central dealt hand reveals horrible events, and players do their best to stay one step ahead of the zombie shuffle.
It is a game filled with cinematic thrills and chills. As a group, players try to survive all four reels of the movie… but that will not be easy! To make matters worse, when a player is eliminated, that player is not out of the game. They just shuffle back into the action as a zombie in classic Living Dead style!
Gen Con 2014 Events
Pittsburgh 68: A Game of Shuffling Horror
Thu 3:00 pm – 5:00 pm (CGM1466893)
Thu 7:00 pm – 9:00 pm (CGM1466894)
Thu 9:00 pm – 11:00 pm (CGM1466895)
Fri 3:00 pm – 5:00 pm (CGM1466896)
Sat 10:00 am – Noon (CGM1466897)
Sat Noon – 2:00 pm (CGM1466898)
Sat 2:00 pm – 4:00 pm (CGM1466899)
These events will NOT appear in the Gen Con 2014 program. You can only find them on Gen Con’s online registration system. That will also list current availability for each game.
At game time, we will accept generics for any open slots/seats.
Come Find Out Why
Slow Moving Zombies Rule!
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August 1st, 2014
For our eighth consecutive year, GameWick Games will be running WEGS Old Skool events at Gen Con! As usual, we have both intro and advanced games for players. For those who don’t know what WEGS Old Skool is all about, that is no problem! This sword-n-sorcery system was inspired by the Dungeons and Dragons basic box set (1979), and focuses on easy character creation and all-out dungeon fun.
Note that these events will NOT appear in the printed Gen Con event program. You can only find them via Gen Con’s online registration system.
As we are running a lighter schedule this year, don’t wait to reserve your spot! Here is a quick link that shows the base info for each event (times/location/availability): Gen Con High Programmer: 2014 WEGS Events. At game time, we will accept generics for open seats if any are available.
The WEGS Old Skool Menu
Gen Con 2014
Keep on the Borderlands-With A Twist!
Get ready for some old skool adventure with a whole new system! We’re cracking open the classic intro dungeon module Keep on the Borderlands and heading straight into the dread Caves of Chaos! WEGS, the Wickedly Errant Game System, will be used as the system. Easy rules. Wild dice rolls. All you need is a sense of adventure to get started. Fantastic heroes will be created in minutes and, moments later, face-to-face with terrible foes. The cultists and minotaur and owlbear and oozes are waiting! Set your dice to 1980 and let’s have some fun! All.Rules.Taught.
Dingbitt’s Dunge O’ Doom (Now With Traps!)
It’s time to feed the dungeon again! Grab your dice, roll up your character, & let’s get this dungeon party started!
A fan favorite since 2006! You ain’t done dungeon until you done Dingbitts! Your motley crew of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, the rabid Gnobbit rogue. His dungeon is chock full of treasure, traps and monsters. It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? It is amazing how priorities change when they are no longer on Dungeon Level 1. No encumbrance rules to worry about, so grab as much treasure as you can! Just be ready to “Act Fast” and “Spante”.
A Quick Word on WEGS, the Wickedly Errant Game System: Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
Join us for fun and adventure!
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