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The Caves of Utter Chaos-GaryCon IX

Fun and adventure await the brave heroes who dare to enter the Caves of Utter Chaos at Gary Con IX! A twisted take on Gary Gygax’s classic dungeon module, The Keep…

GameWick News

Feb 3 – Dice Hog Day 2017

Here at GameWick HQ, February 3 is Dice Hog Day (the day after those other famous hogs makes their prediction). Early this morning (well not too early because the Dice…

Shuffling Horrors!

Beware the Ides of Horror!

Greetings Shufflers! More exciting Roswell 51 news for you: we have placed the order for the dice that will be included in the game. In other words, “Alea iacta est!”. The…

Shuffling Horror Week 2015: Game 3

October 29th, 2015

Game #3 started with an unstoppable wave of zombies, ripping their way through the Survivors. This had all the makings of a two reel movie, short and brutal. Yet, the plucky survivors managed to limp into Reel 3; each player had a single Survivor remaining (and only one had Rest spoints). Similar to Game #2, both Sanctuary cards came into play early; this time they were crucially needed for respite. However, the Director had four throngs in play – those sanctuaries wouldn’t last long. The players decided to move the entire group into The Cellar, in an attempt to “spoint up”. Previously damaged, The Cellar had only 9 hit points remaining. Miraculously, it withstood the first wave of attacks (and all the survivors gained three Rest points). Another wave of attacks came at the Cellar. Due to some misses and truly awful damage rolls, The Cellar held for one more round (its door held shut by a single point). The survivors all gained three more Rest points.

The first player was eliminated at the very end of Reel 3 and joined the zombie team at the start of Reel 4. This was a boon for the remaining two players, as the Turning Point was triggered (# of Zombie Players = # of Survivor Players). This immediately cleared the Reel Pile and left three cards between them and survival. Some times you just get lucky in a zombie apocalypse!

SHW-15-Score-21Director vs How Many Players: 3

How Many Reels Played: 4

Survivors: The Sheriff and The Sorority Girl.

Who Won: Survivors (barely)

Alternate rules: Survivor Draw Pile, Continuity, and Cover + Attack. Here’s a link to alternate rules info.

+ + +

Blog-Pic-SHW-15-Game3-PIC

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Tips-The Graveyard

October 29th, 2015

Quick tip for Shuffling Horror play!

Use the box as a trophy wall to hold Zombie or Familiar Face cards eliminated with a headshot. This is a good place to stick Plot Device and Sanctuary cards after they are played out, too. This is what we do at our convention games; players love seeing the box fill. It also allows the Director and players to assess how much zombie power is still left in the deck.

Blog-Pic-SH-Tips-Graveyard

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Shuffling Horror Week 2015: Game 2

October 28th, 2015

The grim loss of Game 1 galvanized the Survivors into a force to be reckoned with. While there were plenty of opportunities for the zombies to overwhelm the Survivors, bad dice rolls plagued their every action. On the other hand, the Survivors never missed a beat; as the zombie throngs pressed forward, they were obliterated. The Sheriff + Gas Cocktail was a devastating combo, but even the Kid Brother and Little Sister did their part to thin out the herd. Both Sanctuaries were in play by Reel 2, but neither were ever entered (that’s the kind of game it was). The Director’s only consolation was that, as the film faded to black, all co-op spoints were spent (the Survivors burned them all at the end of Reel 4 just for fun).

SHW-15-Score-11Director vs How Many Players: 4

How Many Reels Played: 4

Last One Standing: Everyone but the Nurse and Mechanic.

Who Won: Survivors

Alternate rules used were Survivor Draw Pile, Continuity, and Cover + Attack. Here’s a link to alternate rules info.

Note: Remaining in-store event times/info is posted here.

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Zombo-matic (Alt Rules)

October 27th, 2015

GG-tm-ZedZombie tmEvery Shuffling Horror director brings their own personal touch to the game. Zombo-matic is a trademark move of Director Don Purcell. It’s an option he applies to a very specific circumstance: when a player’s last survivor is eliminated with a snake eyes roll.

As per standard rules, if a zombie rolls snake eyes on its attack roll, the attacked survivor is immediately infected and turns into a zombie. The zombie player who attacked takes this survivor card and places it in their hand as a Familiar Face.

Purcell’s twist is that, if losing this Survivor card causes the player to join the Zombie Team, he allows the player to keep it as a Familiar Face in their own hand. This lets that player start their next turn with a zombie already in play (and quite a powerful zombie at that). This is a strategic benefit for the zombie team, but such a play might also immediately trigger the Turning Point; normally a player waits until their next turn to draw their first zombie card. A Director must strategically think out the value of this gift before it is given.

Due to the double qualifier that applies to this play (rolling snake eyes, last survivor) Zombo-matic is not something that will happen very often. When it does, it is terrifying: without any warning, someone you trusted in the party is suddenly a zombie in your midst.

It is something that happens in almost every zombie film and perfect for Pittsburgh 68 play!

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Shuffling Horror Week 2015: Game 1

October 27th, 2015

The zombies stormed the field for the first game of the Shuffling Horror Week series!

Director vs How Many Players: 4SHW-15-Score-01

How Many Reels Played: 4

Last One Standing: The Sorority Girl

Who Won: Zombies

Alternate rules used were Survivor Draw Pile, Continuity, and Cover + Attack. Here’s a link to alternate rules info.

Note: Remaining in-store event times/info is posted here.

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Shuffling Horror Week: Results (2015)

October 26th, 2015

Shuffling Horror Week begins! Full details of dates/times of our in-store events are posted here. If you are running a home game this week, we want to hear about it. The info we need from each game:

Director + How Many Players: (2-12)

Who Won: (Survivors or Zombies)

How Many Reels Played: (1-4)

Who Survived or Last One Standing:

We love to hear the highlights/best moments of the movie, too! Don’t forget to check out some of our alternate rules to spice up your game. If you do, make sure you let us know which ones you used. We always love hearing about these.

Start shuffling, folks!

SHW-15-Score-00

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The Return of Shuffling Horror Week (2015)

October 22nd, 2015

SHW-15-SQR-SH-StoreShuffling Horror Week is baaaaaack!

For Halloween Week, the GameWick Gang will be shuffling into game stores and rolling out our Pittsburgh 68 zombies. Our whereabouts are found below (this list will be updated as new locations are announced).

Just like last year, we will keep track of the wins and losses for this Halloween mini-series. If you are running a game at home, we want to know about it! Last year, we had a ten game series that ended in a dead heat: 5 to 5.

All are invited to come by and join in a game session (or even just watch, gasp, and learn). Pittsburgh 68 typically takes an hour and a half to play. It is a zombie horror game, so parental guidance is suggested (in movie terms, the game would probably be rated PG-13). The game and its rules are geared toward mature gamers (who love zombies, cards, and dice).

Come on out and have some zombified fun with us. You’ll also get a sneak peek at the upcoming Shuffling Horror Shuffle Board!

Monday-Oct 26: Home Game Kickoff (Private Event)

Tuesday-Oct 27: Time Warp Comics & Games, Cedar Grove, NJ
Game session from 7pm – 9pm

Wednesday-Oct 28: Elite Battlegrounds, Greenbrook, NJ
Game session from 7:30 pm – 9:30 pm

Thursday-Oct 29:  Time Warp Comics & Games, Cedar Grove, NJ
Game session from 7pm – 9pm

Friday-Oct 30:  All In One Collectibles, Randolph, NJ
Time: 7pm – 9pm

Saturday-Oct 31: All Things Fun, West Berlin, NJ
Time: 2pm – 5pm

Don’t forget to stay tuned to the GameWick Games Facebook for up-to-the-minute news!

SHW-15-BAN-SH-Night

Slow Moving Zombies Rule!

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From Scripts to Ships (Kickstarter Update)

October 20th, 2015

There are just two more *little* things I need to check off before I can submit the Shuffling Horror Shuffle Board project for kickstarter approval: video and shipping. Ok… these aren’t little…

Video: the good news is that the script and storyboards are fleshed out. I laid down the audio narration track last week, mimicking the original Night of the Living Dead movie trailer and doing my best to channel my inner B-Movie horror host. The next step is to sync the audio with various still product images. No small task, but we’re on our way.

Shipping: A daunting and dizzying decision point, maybe the most important decision point. There is much to consider when opening your project to an international audience. Every country or region (such as the EU) can trigger a string of logistic quandaries and financial consequences to you and your backers (from freight expense to customs charges to VAT tax to lost/damaged shipments). While one wants to open their project to the world, sometimes this is just not feasible: the cost of shipping can easily double the price of a backer’s pledge (i.e. the price of the game).

Luckily, there’s a guy named Jamey Stegmaier who has *some* experience in this regard. He blogged extensively about the challenges he faced when launching his 2012 kickstarter game, Viticulture (which gained 942 backers and raised $66,000). Jamey has continued to openly share his knowledge straight through to his current game, Scythe (which, at the time of this writing, has upwards of 10,000 backers and over $1,000,000 raised).

Stegmaier is a guy who knows what it takes to orchestrate a successful kickstarter. Not only that, he is an innovator and leader in the kickstarter realm. His commitment to do things right, share his experience, stay sensible, stay positive, and, most importantly, encourage others along the way is what kickstarter is all about.

Here is the first post I read on his blog (it was not my last). This will certainly give you a taste of what is involved in the background set-up of every kickstarter project:

Stonemaier Games-How To Provide “Free” Shipping

With each successful campaign, Jamey refines his process. Post after post, he lays out what worked, what didn’t, and who he worked with along the way. Fans of his blog respond with their questions and insights, making every post an ideas forum inferno.

If you’re thinking about kickstarting a project,
I highly recommend you spend some time (i.e. LOTS) on his blog.

Stonemaier Games

(c) 2015 GameWick Games LLC

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