The WEGS Fray

The Winterworn Keep (Caves of Utter Chaos, Part 4)

The Caves of Utter Chaos dungeon crawl adventure started out as a fun riff on Gary Gygax’s Keep on the Borderlands; something that would fit neatly into a three-hour event slot at Gary Con…

GameWick News

Website & Store Update

May 12, 2017 We are currently updating our store and sprucing up bits of our website. Our store is completely offline for this reason. You will also note some of…

Shuffling Horrors!

Roswell 51: Out Of This World!

Backer Update #35: It’s Out Of This World! Big news, Roswellians! The production prototype arrived and it is OUT OF THIS WORLD! I was blown away by how all the components look:…

Old Throngs

July 9th, 2015

P68-D-2LoneZA game system like Shuffling Horror is a tricky game to playtest. There are so many variables with the flow of the cards and the rolling of the dice. Add in the choices of the players and it’s impossible to state: “That’s Exactly How This Game Is Supposed To Play”. Who wants that in a game anyway!?! It’s a big advantage for a game that wants to give the players unexpected twists and turns every time they play.

It’s all part of the game’s wicked charm.

As a game designer, it is easiest for me to build the game big and then scale back the parts that are overwhelming. For example, in the very first play test of Shuffling Horror: Pittsburgh 68 (Oct 2011), zombie throngs were granted a damage bonus based on their total strength. That made total sense from a cinematic standpoint: the bigger the throng, the more danger it possessed.

P68-D-4LoneZA “throng” is a grouping of individual zombie cards. In the initial playtest, for every point a throng accumulated above 10, a +1 damage bonus was granted. A throng with a base value of 11, gained a +1 damage bonus, a 12 base granted a +2 bonus, a 13 a +3 bonus, and so on.

Easy to remember rules. Gotta love ‘em!

This rule allowed the Director to factor some strategy when building throngs. However, giving the Director more power was the last thing this game needed. While it was a fun and simple rule to implement, it was also an easy rule to toss out the window…

Just like a rotting zombie corpse!

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Two Lone Zombies

April 24th, 2015

P68-D-2LoneZ“Two lone zombies by the apple tree,
A Postman came upon them and then there were three…”

Thus begins the grim, little nursery rhyme on the back of the Shuffling Horror: Pittsburgh 68 box. In game terms, the Two Lone Zombies are the weakest zombie card in the playing deck. The card’s face value is 2 and, to succeed their attack, they must roll a two or less on a pair of dice (which means they only ever succeed by rolling Snake Eyes). Not very likely.

A 1-in-36 chance for those of you who like to play the odds.

There’s many great scenes from zombie flicks where the lone zombie prevails – so this fits in perfect with the cinematic flair of the Shuffling Horror system. In  George A. Romero’s classic “Dawn of the Living Dead” (1978) the character Roger is trying to hotwire a truck when a lone zombie shuffles up and bites down on his leg. More recently, in the Walking Dead TV series, it was a lone zombie who snuck up on a distracted Tyreese and grabbed hold.

Less zombies does not mean less danger!

An additional kicker in Pittsburgh 68 is that whenever any zombie attack rolls snake-eyes, the victim is instantly zombified, immediately becoming an active zombie card under the control of the Zombie Master (the person running the game). This applies to all zombie attacks, but is most shocking when it occurs at the hands of the least effective zombie in the deck. Some players get a good chuckle at that.

From a game standpoint, it gives the Zombie Master that glimmer of hope that, even if they have only one attack to play on their turn, they still have a chance to “go viral”. This zombification rule also allows some unexpected plot twists to enter the movie.

Even the weakest zombie can do great things…

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P68: Complete Zombie Throngness

March 15th, 2015

Sometimes you have to play your own game to learn it…

At one of my final Shuffling Horror: Pittsburgh 68 demos at Pax East, I triggered an unbelievable wave of Three Card Zombie bonuses. I went from two low value zombie throngs all the way up to six complete throngs (18 cards, 3 per throng). The bonus series was only stopped when one of the player’s reminded me of a rule that limits the number of bonus zombies I could take. He was sure I was limited to six throngs no matter what the deck was throwing at me. I honestly had no recollection of that rule and was a bit perplexed: someone knows the rules of this game better than me?!? I had to laugh.

The player went into his backpack, took out his own copy of the game, and paged through the rulebook. Sure enough, there it was in black-n-white on page 12: “A max of three bonus throngs is allowed.” This would be in addition to the Zombie Master’s initial three throng limit. Now, I could blame my forgetfulness on the fact that my brain wasn’t firing on all cylinders by this point in the con, but, there is another reason for my not remembering: it’s a rule that applies to an extremely improbable situation.

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Six Throng Bonus Limit – a rule that is easy to forget as it’s rarely needed.
That, and I had a zombified convention brain, too!

In this instance, I started the reel with two throngs: one throng had a single zombie card, the other had two zombie cards. I intentionally tried to trigger a Three Card Zombie to build my horde – I had no clue what was in store! The bonus streak was broken up by the appearance of a Sanctuary card, but that was moved out of the Dealt Hand and immediately replaced by another zombie. In the end, 18 of the 20 cards in Reel 2 were zombie cards. There are only 24 zombie cards in the entire 44 card deck…

This deal conjured up that grim moment in zombie movies where the survivors realize there probably is no hope left for mankind. It is great to know that Pittsburgh 68 can deliver that kind of terror (or excitement in the case of the Zombie Master). Luckily for the players, they had a plane to catch. We can only guess how the game might have ended.

That’s the kind of deal you remember for a long time!

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Get Ready for Shuffling Horror Week

September 21st, 2014

Shuffling Horror Week

Halloween is coming and GameWick Games is launching a special week long series for our creepy little zombie game, Pittsburgh 68 – the Game of Shuffling Horror! The series begins the Saturday before Halloween (Oct 25) and concludes on Halloween, Friday (Oct 31). Seven nights straight of shuffling horror – and every night will be at a different game/comic store location in the NJ/NY/PA area.

The excitement of the week culminates with games run in the place where American zombie horror began: Pittsburgh, PA! Dates, times, and locations will be announced in early October on the GameWick blog and our facebook page.

How can you participate?

If you are a local gamer, just show up for the game!

If you are a store interested in hosting a game, let us know! We have a limited number of slots, but would love to hear from you.

If you own the game and want to run it for your friends or at your Favorite Local Game Shop, let us know! The more Zombie Masters, the better! Just like our Zombie World Series, we will tally all game results and see which team wins, Zombies or Survivors.

Stay tuned to this frequency for updated time and location info!

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Pittsburgh 68 – Starter Script

October 4th, 2013

GameWick Games has released an introductory guide for their zombie card and dice game, Pittsburgh 68, A Game of Shuffling Horror.  The “Script for Beginning Play” has everything players need to know to get the zombies shuffling around their game table at home!

P68 Starter Script

Pittsburgh 68 is designed to play like a creepy old zombie flick, and the action of the game is driven by its Shuffling Horror card deck. From the dealing of the movie’s Opening Scene right down to the final fade to black, the script highlights the rules that give the game its unique cinematic feel. Topics include:

-  Dealing the Reels

-  Running the Opening Scene

-  Survivor and Zombie actions

Also highlighted are two rules that can trigger the movie’s grim end: Turning Point and Last One Standing. Two classic zombie movie plot devices that mean the end is near!

 

A cooperative game until it’s not, Pittsburgh 68 is an eerie good time for 3 to 13 players. This starter script will give readers a good sense of what the game is all about (but even more info can be found on the GameWick Games website). The link to the free Starter Script pdf can found under the Bonus Materials section on their Pittsburgh 68 page.

Slow moving zombies rule!

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Origins: The Pittsburgh 68 Menu

June 7th, 2013

(Note: The full GameWick Games events schedule is found here.)

Here’s the Pittsburgh 68 events we will be running at the Origins Game Fair. A portion of these games are part of our Zombie World Series (Third Quarter). The Survivors are ahead by 5 victories, so the Zombies need to catch up. If you play in one of the Zombie World Series events, the Zombies are going for the win!

Pittsburgh 68 Zombie World Series
Join in the grim fun and try to keep the Survivors ahead of the Zombies! This game is part of a series run by GameWick Games this summer. Each game scores a point for either the Survivors or the Zombies. You start as a member of the Survivor “home team” (in Pittsburgh of course), but you might end up playing for the “visiting” team before the game is thru. Pittsburgh 68 is a fast-paced card-n-dice game that plays like a good old creepy zombie flick.

Shuffling Horror-Pittsburgh 68
A cooperative little card game until it’s not! Pittsburgh 68 is a fast paced card-n-dice game that pays homage to a time when slow moving zombies ruled. Players face an ever growing zombie problem (which they might end up being a part of). When eliminated, players are not out of the game – they shuffle back in as zombies. A new and creepy game from GameWick Games!

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Pittsburgh 68 Event Menu at Origins

(Please confirm times with the onsite program book)

Weds Nite Special
Join us as we kick off the third quarter of our Zombie World Series!
9 pm – The Pittsburgh 68 Zombie World Series

Thursday
10 am: Pittsburgh 68, A Game of Shuffling Horror (2 hrs)
2 pm: Pittsburgh 68, A Game of Shuffling Horror  (2 hrs)
4 pm: Pittsburgh 68, A Game of Shuffling Horror  (2 hrs)

Friday
10 am: Pittsburgh 68, A Game of Shuffling Horror (2 hrs)
4 pm: Pittsburgh 68, A Game of Shuffling Horror  (2 hrs)
9 pm: The Pittsburgh 68 Zombie World Series (2 hrs)
10 pm: The Pittsburgh 68 Zombie World Series (2 hrs)

Saturday
10 am: Pittsburgh 68, A Game of Shuffling Horror (2 hrs)
2 pm: Pittsburgh 68, A Game of Shuffling Horror (2 hrs)
4 pm: Pittsburgh 68, A Game of Shuffling Horror (2 hrs)

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How Much Is That Zombie In The Window?

February 10th, 2013

Our zombies have shuffled into the February window display at the Compleat Strategist in NYC. And just in time for the Walking Dead season premiere, too!

If you’re in NYC, shuffle into the store and grab yourself a copy!

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It Keeps On Creeping…

December 6th, 2012

Pittsburgh 68 keeps steadily creeping into stores across the US – and just in time for Christmas! A partial store list can be found on our Pittsburgh 68 page. If your local shop isn’t listed, please shoot us an email and let us know! You can also purchase via PayPal from our shop. Happy Holidays, folks!

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