The WEGS Fray

The Winterworn Keep (Caves of Utter Chaos, Part 4)

The Caves of Utter Chaos dungeon crawl adventure started out as a fun riff on Gary Gygax’s Keep on the Borderlands; something that would fit neatly into a three-hour event slot at Gary Con…

GameWick News

Website & Store Update

May 12, 2017 We are currently updating our store and sprucing up bits of our website. Our store is completely offline for this reason. You will also note some of…

Shuffling Horrors!

Roswell 51: Out Of This World!

Backer Update #35: It’s Out Of This World! Big news, Roswellians! The production prototype arrived and it is OUT OF THIS WORLD! I was blown away by how all the components look:…

The Twelve Rolls of WEGS-mas

December 26th, 2016

To coincide with the 12 Days of Christmas, it’s time for the annual rolling of the trove! Over the course of the next twelve days, we randomly determine trove via our magical and yet-to-be-released Table I: Trove Table Generator (d%). As per the D% in its title, percentile dice are rolled to find the treasure that awaits. Let’s roll!

On the first day of WEGS-mas my GM rolled for me…FB-Trove-Roll-77

Scale Armour: Skaly Jacket
+12 Armour

In addition to its amazing armour point value, a bonus roll determined this to be Elfland Scale, made of natural material (non-metal) and thus highly valued by elfs who disdain metal.

On the second day of WEGS-mas, my GM rolled…
Dimvault Bracers
+1 Ranger Strength and Charged Effects

Realm: Magic. In addition to the +1 RS that these bracers grant to any bow attack, they also grant the wearer +12 enchanted invulnerability. Charges are spent in three ways: (1) decrease a ranged target’s invulnerability by 40%; (2) charge an arrow with enchanted damage that causes (2d6 x 4) ethereal wounds; (3) night vision (RS x 4 SQR range) for eight innings; for a spante spoint per inning, the ability to see the Ether Realm can also be attained. SPS Charges per day.

On the third day of WEGS-mas, my GM rolled for me…
Ring of Shielding
8 Charges

Realm: Magic. Each charge reduces a Damage Die roll by d6 points. It can counter standard or enchanted effects. Multiple charges can be activated to shield off the damage of a single attack; if the first charge does not counter the full damage, a second charge can be activated to achieve that effect (as many charges as are needed can be expended). Note: this affects the Damage Die result, not the total damage.

On the fourth day of WEGS-mas, my GM rolled for me…
Heavy Leather Armor,  +7 ARM (armor)

On the fifth day of WEGS-mas, my GM rolled for me…
+3 Shard Sword (Obsidian)

On the sixth day of WEGS-mas, my GM rolled for me…
Potion of Healing: Forest Brew (7 swigs)
Realm: Magic. Each swig heals (d10 x Ranger Strength) wounds.

On the seventh day of WEGS-mas, my GM rolled for me…
Ring of Invuln, +8% INV + charged effect
Realm: Neutral. 8 charges per day. Wearing this ring automatically enhances the character’s invulnerability by +8%; this bonus is not factored for any move penalties. In addition, a charge can be spent to gain a +20% invulnerability bonus which lasts from the moment of activation thru to the next spante. Charges can be stacked; for example, three charges can be spent for a +60% bonus. The item’s auto bonus and charged effect is a regular invulnerability bonus (not enchanted).

On the eighth day of WEGS-mas, my GM rolled for me…
Leather Breastplate, +4% ARM (armor)

On the ninth day of WEGS-mas, my GM rolled for me…
Potion of Spoints: The Grand Elixir (5 swigs)
Each swig heals (INI Roll, reroll 1s and 2s) spoints.

On the ninth day of WEGS-mas, my GM rolled for me…
Mystic Potion: Fervor (2 swigs)
After consumption, the potion functions as a Level 4 spell cast by a Level 8/88 sage. It remains ready for use for 2d6 innings; after this, upkeep is paid by the user.

On the tenth day of WEGS-mas, my GM rolled for me:  (5) +2 Darts

On the eleventh day of WEGS-mas, my GM rolled for me:  Amulet of Vitality, +16 spoints

On the twelfth day of WEGS-mas, my GM rolled for me:  +2 Great Maul
Great Weapon Rules: 2 square range, 1 diagonal allowed. If attacker rolls their INI or less on the attack roll, +1 Damage Die bonus.

As always, if you join us for any convention game in 2017,
you can claim one of these fabulous items for your character’s use!
GG-Banner-WEGS DICE HEROES

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Trove Roll: A Pair of…

November 12th, 2016

FB-Trove-Roll-77Let’s see what the Table I: Trove Pile Generator has in store for us today! It all starts with a quick percentile roll. We roll a –29– which leads us to:

Table V: Weapons
>>Roll d10 roll to determine the class of weapon:
–3– Hurlers (thrown weapons).

>>Roll d6 to determine weapon type:
–5– Throwing Daggers (d3+1).

>>Roll (d3+1) to determine quantity:
–2– Two daggers are found.

>>Consult Table II: Strength Bonus (INI Roll) to determine strength bonus:
–13– +2 bonus.

+2 Throwing Daggers (2)

GG-Banner-WEGS DICE HEROES

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Trove Roll: Ogma’s Majestic Hammer

February 3rd, 2016

FB-Trove-Roll-77The exciting conclusion to our Turdragon Special trove roll post from Thanksgiving Day 2015! Thanks to some wild dice rolls, the delvers uncovered one of the holy-rolling relics of the Wegswyrld. We left the details of this item as a bloggo cliffhanger (and then promptly forgot about delivering you the details). Whelp… here they are in all their magnificent glory!

Ogma’s Majestic Hammer
Realm-Mystic
Charges: SPS charges per day.
Requisite Stat: Requires 88 Grace.
This hammer may be used in melee or thrown short range (RS x 2 squares). The Ark receives a +4 WS bonus for engaged strikes and a +8 RS bonus if thrown.

Charged Effects

Call Hammer (1 charge): If unobstructed, the hammer can be recalled to the hand of the thrower at the Spante.

Majestic Pain: (2 charges) a struck foe suffers (2d6 x SS) enchanted wounds (Mystic). SS=Spoint Strength. The number of spoints the user expends to fuel the charge (limited by the user’s SPS score).

Divine Radiance: (1 charge) The hammer can radiate mystic damage to all foes within 2 SQR of its impact point. All foes are struck for (d6 x d6) enchanted wounds. Those who the wielder considers allies are not affected by this damage.

Quirk
The Hammer may inflict Divine Radiance on any unworthy soul who dares to touch it. It may do so four times a day.

Odds-n-Gods, Vol I
(It will definitely be published before Odds-n-Gods, Vol II.)

GG-Banner-WEGS DICE HEROES

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Trove Roll: Turdragon Special

November 26th, 2015

FB-Trove-Roll-77It’s Thanksgiving Day here in the USA, and we’re celebrating by rolling out some trove for the Feast of Turdragons! We’re starting with the best possible result on Table I: Trove Pile Generator (d%) , which, as some of you have heard, is found in the Trove chapter in the Old Skool Odds-n-Gods Vol I tome (see anticipated publishing date at end of article).

As noted in the Table I title, the game master rolls percentile dice to find out what treasure awaits the dungeon delvers. As any WEGS player would expect, Wicked Success results (01, 02, 03) trigger something very very good, while Wicked Failure results (97, 98, 99, 00) trigger something awful. We’re skipping that roll, and giving you the best Table I can offer:

01 - Roll thrice more on this table (ignore Wicked Failures).”

Now, let’s start rolling…

D% Roll #1 = 32 – Table V: Weapons
D% Roll #2 = 17 – Table IV: Armour
D% Roll #3 = 0-00 – Cursed Item with Ego. Lucky for you, the original Wicked Success blocks this Wicked Failure result (there’s not much worse than a cursed sword with an attitude.) So, let’s re-roll:
D% Roll #3 = 94 – Table IX: Massive Trove. Now we’re talking trove with a capital T!

For each of the table results above, the GM rolls a d10 to find out what the trove item is.
Here’s how they rolled out:

Table V – Weapon: Blades.
+2 Scimitar

Table IV – Armour: Greaves.
Half Leg, +4 Armour

Table IX – Massive Trove – Special.
The first roll on Table IX was a 10, which instructs the GM to “Roll again on this table and then again on Table I”. This added these items to the turdragon hoard:

Table IV – Armour: Scale Armour.
Coat of Plates, +8 Armour. Special: Elfland Scale.

Table IX – Massive Trove: Ogma’s Majestic Hammer
The Hammer of the Gods in the Wegswyrld! It is so mighty, that it deserves its own dedicated blog entry. So, we’ll wait until all the turdragon feathers settle around here and do that post next week!

Odds-n-Gods, Vol I…

It will definitely be published before Odds-n-Gods, Vol II.

GG-Banner-WEGS DICE HEROES

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Trove Illustrated: Division of Treasure

January 31st, 2015

The dungeon crawl is not over until all the adventurer’s get their share of the trove pile! Grandult the Mage, Gurk the Goblin Ranger (and rats), Dimlix the Dwarf, and Vinistreia the Sage assemble around the table, each with an eye on the glittering objects below.

“So many trove items to choose from…” mused Grandult. “Not a bad haul for our little dungeon crawl!”

In the illustration below are depicted some of the items found during our Twelve Days trove rolls. For this illustration, we took inspiration from an iconic piece of rpg art…

You are truly old skool is you recognize the inspiration for this piece!

Blog-Pic-WOS-Trove-4

 Illustration by Brian “Glad” Thomas

Trove by Larry “WEGS” Wickman

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Trove Roll: The Eleventh Day of WEGS-mas

January 5th, 2015

Today marks the eleventh day in our twelve day Trove Roll series. All of the prior rolls are tracked here. Today’s roll, however, was a bit unusual; it’s getting its very own blog post. It may seem odd to do this so late in the game, but I am stepping back to explain how a trove roll is made. This will explain why today’s roll is so special.

FB-Trove-Roll-77When a game master rolls for trove, the first table referenced is Table I: Trove Table Generator (d%). As noted in the title, the GM will roll their percentile dice for this table. The result is cross-referenced on the table and establishes what type of trove is found. As any WEGS player would expect, Wicked Success results (01, 02, 03) trigger something very very good, while Wicked Failure results (97, 98, 99, 00) trigger something awful.

The first roll today was “01″ – a Wicked Success! Such a result on the table reads: “Roll thrice more on this table (ignore Wicked Failures).”

I now had to determine three trove items, instead of just one. My next roll was “03″ – another Wicked Success! This result reads: “Roll twice more on this table.”

One roll spiraled into four. And here’s how they rolled out…

Mystic Skrowl: Blessed Warrior
The spell on the skrowl is unlocked when the user looks upon its inscriptions and intentionally acknowledges its power. A skrowl bypasses the Cast phase. Once unlocked, the spell has a success mark of 88% for its use, 8 SPS for its strength, and an 8 inning duration. Skrowls are 8/88 items. The success roll is based on the skrowl’s innate Grace/Ingenuity; it is not a character test for the inning.

Mystic Potion: Sphere of Light
Potion use is similar to skrowl use; once imbibed the potion has a success mark of 88% for its use and 8 SPS for its strength. Its duration is variable: it lasts 2d6 innings. The user can maintain the spell effect beyond this as per normal spell upkeep methods.

Weapon: Short Bow
+2 RS. This bonus was determined via a roll on Table II: Strength Bonus (INI Roll). This table randomly generates bonuses from +1 (common) to +6 (extremely rare).

Loot: Ring of Strength
+2 RS. Realm:Neutral. The ring has eight charges. It can be activated at any time to immediately enhance a strength score (from Inning thru Spante or vice versa).

For this last item, Ring of Strength, there is a Cursed Ring sub-table. It reads: “Ring of Weakness: There is (d10 x 2)% chance that the ring is cursed and has the exact opposite effect. It will activate at the most inopportune time (as per the whim of the Kreator). Such rings bond with their wearer and can only be removed by powerful incantations.”

Luckily, this ring failed that test!

Coming Summer 2015

Odds-n-Gods, Vol I

GG-Banner-WEGS DICE HEROES

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Trove Roll: The Twelve Days of WEGS-mas

January 4th, 2015

In the spirit of that old school holiday jingle, The Twelve Days of Christmas, we’re “rolling out” a new trove item every day, from Christmas through January 6th. Daily results will be posted first on our WEGS Old Skool facebook page. We will update this blog post with the final results.

This is our way of  celebrating that the WOS Trove Tables are at their finalization point, and this little exercise will be a great way to give players a sneak peek at things to come. Those of you who have played with us at conventions over the last two years have seen the original Trove Deck in action. We have converted that concept into a series of trove tables which will be included in our next player’s tome: Odds-n-Gods, Volume I (our big WOS release for 2015). More news on this coming soon!

For now, let’s just enjoy…

The 12 Days of WEGS-mas

On the 1st day of WEGS-mas,
my DM gave to me a:
Great Weapon: Great Spear (PRW)
Two handed spear with 2 SQR range (one diagonal allowed). If character rolls their PRW INI or less, Damage Die gains a +1 bonus.

On the 2nd day of WEGS-mas,
my DM gave to me a:
Enchanted Sheath: Quiver of Zing (4 poison arrows)
Each arrow causes (d10 x 4) poison wounds. Before Damage Die roll, the character can pay a spoint to allow re-rolls of 1s and 2s. Spante poison rules apply (as per Sting skill).

On the 3rd day of WEGS-mas,
my DM gave to me a:
Ort’s Loathful ArrowFB-Trove-Roll-77
+2 RS bonus. +1 Damage Die. -20 INV% penalty to foe.
By shouting “Ort” the arrow zings forth and strikes a foe. If foe fails INV test and suffers damage the arrow magically returns to its owner. If the foe takes no damage, the arrow loathes its return, and will only do so for a spoint at the Spante. Further non-damaging attacks allows it to ignore any attempt to call it back. The use of the arrow does not count as a character action (auto action).

On the 4th day of WEGS-mas,
my DM gave to me a:
+1 Scimitar, Grudge Blade
The blade glows when its sworn foe is within 44 SQR. The blade inflicts an additional (d10 x 2) enchanted wounds versus this foe. The Kreator decides the specific foe: Huge Spiders and their ilk.

On the 5th day of WEGS-mas,
my DM gave to me a:
Medium Helmet, +2 ARM
Size appropriate for Medium Humnz/Young Elf.

On the 6th day of WEGS-mas,
my DM gave to me a:
Hauberk, +12 ARM
Size appropriate for Medium Humnz/Young Elf.

On the 7th day of WEGS-mas,
my DM gave to me a:
Ring of Invuln, +40 INV%
Realm: Mystic. 8 charges per day. The ring immediately enhances the wearer’s INV% score (from Inning thru Spante or vice versa). The power must be activated prior to an Invulnerability check.

On the 8th day of WEGS-mas,
my DM gave to me a:
Chainmail Skirt, +4 ARM%
Chain Coif, +2 ARM%

On the 9th day of WEGS-mas,
my DM gave to me a:
Enchanted Ring: Armour of Agorni (88 ING, 8 SPS)
Four charges. The ring has 88% ING and this is tested for blasting. If the test fails, the charge did not go off. No spoints are due for blasting. The wearer pays the Spante upkeep. Note that the ring bears the spell enchantment, not the user. The ring has 8 SPS for it spell effects. The ring has its own spoint pool (12 spoints), which can be spent to fuel its spell or the wearer’s own actions.

On the 10th day of WEGS-mas,
my DM gave to me a:
Enchanted Blade: Battle Axe
SPS Charges per day. Each charge spent adds an additional (d6 x d6, RR1s) enchanted wounds to the attack.
Grudge Blade Bonus: Vs Hobgoblins. Blade has an enchanted grudge upon it and glows when its sworn foe is within 44 SQR. For a spoint, the blade inflicts an additional (d10 x 2) enchanted wounds on its foe.

On the 11th day of WEGS-mas,
my DM gave to me a LOT!  (Read full story of why here.)

Mystic Skrowl: Blessed Warrior
The spell on the skrowl is unlocked when the user looks upon its inscriptions and intentionally acknowledges its power. A skrowl bypasses the Cast phase. Once unlocked, the spell has a success mark of 88% for its use, 8 SPS for its strength, and an 8 inning duration. Skrowls are 8/88 items. The success roll is based on the skrowl’s innate Grace/Ingenuity; it is not a character test for the inning.

Mystic Potion: Sphere of Light
Potion use is similar to skrowl use; once imbibed the potion has a success mark of 88% for its use and 8 SPS for its strength. Its duration is variable: it lasts 2d6 innings. The user can maintain the spell effect beyond this as per normal spell upkeep methods.

Weapon: Short Bow
+2 RS. This bonus was determined via a roll on Table II: Strength Bonus (INI Roll). This table randomly generates bonuses from +1 (common) to +6 (extremely rare).

Loot: Ring of Strength
+2 RS. Realm:Neutral. The ring has eight charges. It can be activated at any time to immediately enhance a strength score (from Inning thru Spante or vice versa).

On the 12th day of WEGS-mas,
my DM gave to me a:
Skolar Stick: Quarterstaff
+3 WS. This bonus was determined via a roll on Table II: Strength Bonus (INI Roll). This table randomly generates bonuses from +1 (common) to +6 (extremely rare).

And so ends our little trove bonanza: sixteen trove items were found.

Not bad for a dozen days of delving!

Coming Summer 2015

Odds-n-Gods, Vol I

GG-Banner-WEGS DICE HEROES

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Trove Illustrated: Lucky Bones

December 21st, 2014

Blog-Pic-WOS-Trove-3

Read the full story behind the picture here.

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