The WEGS Fray

The Winterworn Keep (Caves of Utter Chaos, Part 4)

The Caves of Utter Chaos dungeon crawl adventure started out as a fun riff on Gary Gygax’s Keep on the Borderlands; something that would fit neatly into a three-hour event slot at Gary Con…

GameWick News

Website & Store Update

May 12, 2017 We are currently updating our store and sprucing up bits of our website. Our store is completely offline for this reason. You will also note some of…

Shuffling Horrors!

Roswell 51: Out Of This World!

Backer Update #35: It’s Out Of This World! Big news, Roswellians! The production prototype arrived and it is OUT OF THIS WORLD! I was blown away by how all the components look:…

2017 Rolls In!

January 1st, 2017

New Year! New Games!

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The Twelve Rolls of WEGS-mas

December 26th, 2016

To coincide with the 12 Days of Christmas, it’s time for the annual rolling of the trove! Over the course of the next twelve days, we randomly determine trove via our magical and yet-to-be-released Table I: Trove Table Generator (d%). As per the D% in its title, percentile dice are rolled to find the treasure that awaits. Let’s roll!

On the first day of WEGS-mas my GM rolled for me…FB-Trove-Roll-77

Scale Armour: Skaly Jacket
+12 Armour

In addition to its amazing armour point value, a bonus roll determined this to be Elfland Scale, made of natural material (non-metal) and thus highly valued by elfs who disdain metal.

On the second day of WEGS-mas, my GM rolled…
Dimvault Bracers
+1 Ranger Strength and Charged Effects

Realm: Magic. In addition to the +1 RS that these bracers grant to any bow attack, they also grant the wearer +12 enchanted invulnerability. Charges are spent in three ways: (1) decrease a ranged target’s invulnerability by 40%; (2) charge an arrow with enchanted damage that causes (2d6 x 4) ethereal wounds; (3) night vision (RS x 4 SQR range) for eight innings; for a spante spoint per inning, the ability to see the Ether Realm can also be attained. SPS Charges per day.

On the third day of WEGS-mas, my GM rolled for me…
Ring of Shielding
8 Charges

Realm: Magic. Each charge reduces a Damage Die roll by d6 points. It can counter standard or enchanted effects. Multiple charges can be activated to shield off the damage of a single attack; if the first charge does not counter the full damage, a second charge can be activated to achieve that effect (as many charges as are needed can be expended). Note: this affects the Damage Die result, not the total damage.

On the fourth day of WEGS-mas, my GM rolled for me…
Heavy Leather Armor,  +7 ARM (armor)

On the fifth day of WEGS-mas, my GM rolled for me…
+3 Shard Sword (Obsidian)

On the sixth day of WEGS-mas, my GM rolled for me…
Potion of Healing: Forest Brew (7 swigs)
Realm: Magic. Each swig heals (d10 x Ranger Strength) wounds.

On the seventh day of WEGS-mas, my GM rolled for me…
Ring of Invuln, +8% INV + charged effect
Realm: Neutral. 8 charges per day. Wearing this ring automatically enhances the character’s invulnerability by +8%; this bonus is not factored for any move penalties. In addition, a charge can be spent to gain a +20% invulnerability bonus which lasts from the moment of activation thru to the next spante. Charges can be stacked; for example, three charges can be spent for a +60% bonus. The item’s auto bonus and charged effect is a regular invulnerability bonus (not enchanted).

On the eighth day of WEGS-mas, my GM rolled for me…
Leather Breastplate, +4% ARM (armor)

On the ninth day of WEGS-mas, my GM rolled for me…
Potion of Spoints: The Grand Elixir (5 swigs)
Each swig heals (INI Roll, reroll 1s and 2s) spoints.

On the ninth day of WEGS-mas, my GM rolled for me…
Mystic Potion: Fervor (2 swigs)
After consumption, the potion functions as a Level 4 spell cast by a Level 8/88 sage. It remains ready for use for 2d6 innings; after this, upkeep is paid by the user.

On the tenth day of WEGS-mas, my GM rolled for me:  (5) +2 Darts

On the eleventh day of WEGS-mas, my GM rolled for me:  Amulet of Vitality, +16 spoints

On the twelfth day of WEGS-mas, my GM rolled for me:  +2 Great Maul
Great Weapon Rules: 2 square range, 1 diagonal allowed. If attacker rolls their INI or less on the attack roll, +1 Damage Die bonus.

As always, if you join us for any convention game in 2017,
you can claim one of these fabulous items for your character’s use!
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Gary Con IX: Old Skool Menu (2017)

December 21st, 2016

Woo Hoo! We’ve got our games submitted and approved for Gary Con IX (March 23 – 26, 2017). Below is a sneak peek at our WEGS Old Skool Fantasy and Shuffling Horror events. Gary Con is a yearly convention held in honor of Gary Gygax, the creator of Dungeons & Dragons. This will be our fourth trek to wondrous Lake Geneva, WI (the place where Gygax lived, the first Gen Con was held, and TSR (the publisher of D&D) was based). Yeah… we’re always super excited about Gary Con!

NO ROLL HERO SHEETThe WEGS Old Skool Fantasy setting is designed for over-the-top dungeon crawl fun. Inspired by the earliest editions of Basic Dungeons & Dragons, character creation is a breeze and the heroic action is epic. All sessions are intros to WEGS, our Wickedly Errant Game System.

Here’s the menu:

The Caves of Utter Chaos (WEGS BOSS)
GM: Larry Wickman
When: Thurs @2pm; Fri @10am; Sat @10am and 2pm
Duration: 4 hours
You’ve heard of the Caves of Chaos, perhaps? Well, these are the caves below those caves that nobody dares to enter. Get ready for insane dungeoncrawling fun with the BOSS (Basic Old Skool System). Full-blown heroes will be created in minutes and then stuck in a dungeon brimming with terrible foes, nasty traps, and treasure galore. Fueled by 2d6 and 2d10, BOSS is a stripped down version of WEGS (the Wickedly Errant Game System). Fun rules! Wild dice rolls! Wicked adventure! All rules taught. No XP needed. Join us for one or more sessions if you like!

Rifting The Jarl (WEGS Old Skool Fantasy)Blog-GaryCon16-G123
GM: Tim W
When: Fri @8pm
Duration: 4 hours
Get ready to slip and slide your way through Gary Gygax’s classic module, Glacial Rift of the Frost Giant Jarl (G2)! Here’s the twist: we are using the WEGS Old Skool Fantasy system. Fantastic heroes will be created in minutes and ready to go on a giant slaying expedition. Don’t worry about the system; just worry about the frost giants and staying alive. Rules taught – all you need is a sense of adventure to get started. Bring your lucky 2d6 and 2d10 (%), the only dice you’ll need for WEGS. Let’s dungeon party like it’s 1978!

The Shuffling Horror Events (1.5 hour)
Roswell 51 – Thurs @10am and @8pm.  Sunday @ Noon.
Pittsburgh 68 – Thurs @10pm
Get ready for the retro cinematic chills and thrills of our Shuffling Horror system! We are running three Shuffling Horror games on Thursday. For those who like 1950s space invasion horror, two session of Roswell 51 are planned (10am and 8pm). For those who like Night of the Living Dead style zombie survival fun, Pittsburgh 68 kicks off at 10pm.

We might try to add a couple more events, like our traditional Sat. Nite Special event and Sunday closer, “How Many Heroes Does It Take To Kill A Dragon“. Problem is the heroes killed our dragon last year… Stay tuned!blog-r51-footer-banner

Roswell 51: December Update

December 19th, 2016

Greeting Roswellians!

As detailed in the last update, we must make some revisions to our proofs and submit them for a second round of approvals. We are currently assessing how to address our color tone issues and hope to have this resolved and new proofs submitted by the end of this month (December). This will then give us a January… (click here to read the rest of this article and visit our production update page).

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Shuffling Dead: Walking Dead S7 E4 Review

November 18th, 2016

Our weekly Walking Dead Three Card Zombie Review!

In “Service” (S7 E4), Negan comes a-knocking at the gates of Alexandria for his first “payment”. He takes all the guns, leaving Rick and the crew without any firepower. That’s a pretty cruel move on Negan’s part – can you imagine playing Pittsburgh 68 without a single gun in the deck?!? In fact, Negan takes sooooo many guns that we had to raid the Roswell 51 card deck just to make the point. So, this week’s Three Card Zombie Review includes a little bonus sneak peek at the new R51 card design. Enjoy!

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Coming Soon!

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Trove Roll: A Pair of…

November 12th, 2016

FB-Trove-Roll-77Let’s see what the Table I: Trove Pile Generator has in store for us today! It all starts with a quick percentile roll. We roll a –29– which leads us to:

Table V: Weapons
>>Roll d10 roll to determine the class of weapon:
–3– Hurlers (thrown weapons).

>>Roll d6 to determine weapon type:
–5– Throwing Daggers (d3+1).

>>Roll (d3+1) to determine quantity:
–2– Two daggers are found.

>>Consult Table II: Strength Bonus (INI Roll) to determine strength bonus:
–13– +2 bonus.

+2 Throwing Daggers (2)

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Shuffling Dead: Walking Dead S7 E3 Review

November 10th, 2016

The Walking Dead Three Card Zombie Review!

In “The Cell” (S7 E3), Daryl finds himself trapped in The Cell(er) being pushed to his Breaking Point by Dwight. He decides to make a Run For It, but fails, and takes a heap of damage from the Saviours (he has got to be out of spoints by now). On a side note, our zombie Bev has been humming the “Easy Street” song all week…

Deryk, Bev, and Ocho, our undead review trio, sum it all up with these three Pittsburgh 68 cards:

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Remember…

Shuffling Dead: Walking Dead S7 E2 Review

November 2nd, 2016

It’s time for our Walking Dead Three Card Zombie Review!

In The Well (Episode 2), Carol awakens in a new place called the Kingdom, a happily-ever-after renaissance faire that is well-fed and zombie free! While its residents are all too willing to drink from the proverbial well and follow-the-leader (King Ezekial), Carol knows that this fantasyland just won’t last. She wants to arm herself and quickly get the heck out of there.

Deryk, Bev, and Ocho, our undead review trio, sum it all up with these three Pittsburgh 68 cards:

The Housewife (Carol), If We Only Had A…, and The Knife.

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Remember…