July 13th, 2016
Less than 3 days to go on our amazing Roswell 51 Kickstarter campaign – please keep spreading the word!
Now, some really cool news… Not only are we making a super fun game, but we will also be contributing to the making of an actual UFO – in Roswell! What?!? Yes… It’s all true!
When the game is released this fall, we will be donating twelve Roswell 51 games to the Roswell UFO Museum to help them raise funds for the replacement of their iconic UFO. Earlier this year, the UFO had blown off the building in a winter storm and was then stolen and destroyed. Not unlike the 1947 incident, the wreckage was found along the desert highway outside of Roswell.
I spoke to the Director of the museum and he was excited by this offer. The donated games will be available in the museum’s gift shop and the proceeds will go towards the new UFO sculpture for the building. The International UFO Museum and Research Center is a non-profit organization (501c3). More information on the museum can be found here. The full story of the UFO theft from the Albuquerque Journal is found here.
The museum sure looks like such a fun and nostalgic place to visit (and previously the town’s movie theatre, too). Each year they run the Roswell UFO Festival in July, to coordinate with the “Incident At Roswell” anniversary. Wish I lived closer!
Really glad we’re able to help out in this small way – thanks to our amazing backers!
Now, tell your friends to…
before it’s too late!
July 11th, 2016
Go! Go! Roswellians!
Four days remain to our amazing Roswell 51 kickstarter campaign.
We will obliterate the third stretch goal shortly!
But tell your friends that time is running out if they want to
July 8th, 2016
We totally obliterated stretch goals #1 and #2 – thank you!
But we have less than a week to obliterate the next two…
Spread the word to your friends, your groups, your circles, your forums if you can!
Let them know that there’s still time to
July 8th, 2016
Great news, Roswellians!
Our Roswell 51 Kickstarter hit its 10k mark and unlocked its second stretch goal! All thanks to those of you who backed our funky sci-fi outer space invasion game. To celebrate, we’re going to add a little popcorn to go along with our movie!
Well… not real popcorn…
Popcorn is a really cool bonus card. During the game, when this card “pops up”, it will give an immediate bonus to either the Survivors or the Aliens (depending on who causes it to appear). There’s nothing like this in the deck – and now there will be because of the support of our backers.
What is shown above is the card prototype; the creepy cool zombie hands reaching for the popcorn is drawn by Steve Blickenstaff. We will be including two types of popcorn in the game box: one in the Roswell 51 style and one in Pittsburgh 68 style. Each card has the appropriate back for use in that deck. We wanted to make sure that if you like the flavor it adds to one game, that you could add it to the other.
For those who haven’t backed yet, there’s still time to become a Roswellian!
July 5th, 2016
On our about this date in 1947, the aliens crash-landed in Roswell, NM – the rest is history. Our Roswell 51 kickstarter is steadily moving forward and I just want to say thank you to everyone who has become a backer and those who have helped to spread the word about our indy game efforts. Roswell 51 has eleven days to go, and I’m sure we are going to obliterate our next stretch goal really soon. Congrats!
“Are your neighbors acting strange? Maybe their minds were taken over by outer space aliens!?!”
Find out with ROSWELL 51, the retro, sci-fi, outer space invasion, B-movie board game!
July 3rd, 2016
The anniversary of the Roswell UFO Incident is upon us…
“In early July, 1947, a mysterious object crashed on a ranch 30 miles north of Roswell. The Roswell Army Air Field (RAAF) issued a statement claiming to have recovered a crashed “flying disk.” An article ran on the front page of the Roswell Daily Record and the next day, RAAF changed its statement to say that the object was a weather balloon, not a flying disk as they previously reported.”
And so the stage is set…
Roswell 51 picks up four years after this reported incident and things are getting weird. The government is sticking to its weather balloon story, but won’t reveal what’s going on in the mysterious Hanger 51 on base. Orbs of light whiz across the night sky. Weird vegetation is sprouting up in the desert. Townsfolk are starting to disappear, and your neighbors are starting to act very, very, strange.
Are you ready for what’s coming next?
>> Visit the Roswell 51 Kickstarter for more details! <<
July 2nd, 2016
Our Cast & Blast series resumes with another twist on the spells we grew up on (you know… the the classic Basic Dungeons & Dragons spells for Magic Users and Clerics). This week we conjure up a MU wonderment!
Trotting Torches (Magic)
The spell conjures a quartet of magic torches, wisps of ethereal light that have been pulled forth from the Etherlands. Oft times, they are simply conjured for chamber illumination (each light illuminates two squares in all directions, a cumulative effect if clustered). However, the torches can be used to hover in the air around a specified target or be clustered to appear as a single bonfire. The mage can control where each moves and how high/low they float (at the Spante). Optionally, the mage can send the lights off in any direction, making them appear to be a group of adventurers marching along; they trot at a rate of up to 8 SQR per inning. Once a torch is beyond a 24 SQR range it cannot be recalled and when beyond 48 SQR it begins to fade (vanishing in four innings). The orbs are never instantly extinguished; each will glow up to four innings after their upkeep ends.
Type: Special Effect
Range: 24 square control. 48 square upkeep.
Upkeep: 1 spoint per spante (regardless of number of torches remaining). Light lingers for 4 innings beyond upkeep.
The Use category defines the number of times a spell may be cast per day. Basic spells typically have unlimited/normal use. Powerful spells have restrictions. “(SPS/4) per day” is such a restriction; the number of times this spell can be used is set by the caster’s SPS score divided by four. For example, a mage with 8 SPS may cast such a spell twice per day.
July 2nd, 2016
The latest and greatest GameWick Games newsletter ever released is out!
Here’s the old short link: >> <<
Read it and roll, folks!