WEGS Old Skool

Dungeons! Dragons! Wizards! Whatever! Hankering for some good old sword-n-sorcery action? Then Old Skool is just what you need. Designed for full-throttle heroic encounters, the game was inspired by the early days of fantasy gaming where characters were created in minutes and, moments later, face-to-face with terrible foes.

It’s your fantasy – don’t let rulebooks stop you!

Old Skool can handle whatever you can dream up. From dark dungeon crawls to frenzied barbarian brawls, this system delivers heroic action like no other game. With its brutally simple dice mechanics, this game dares players to push the action to its breaking point!

What’s WEGS?

WEGS is the Wickedly Errant Game System. Four dice alone fuel its battle frenzy (2d6 and 2d10), and these dice catapult the players’ actions to the highest of highs or plunge them to the lowest of lows. Like the casino game craps, WEGS is all about dramatic swings of luck and unfettered speed-of-play. This little system moves!

WEGS Old Skool Products

WEGS Old Skool Deluxe Bag

Store_Game_WEGS OldSkool Deluxe(2012)



Tired of playing by the same old tabeltop fantasy rules? Then crack open a bag of WEGS Old Skool for full-throttle sword-n-sorcery gaming!

This retro zip bag is filled with everything you need to get your home games on the path to wicked adventure. Role play lite and tactics heavy, this introductory rulebook is jam-packed with player options, skills, spells, and an A-Z bestiary of some of the oddest fantastical creatures ever to raid the battle mat!

WEGS, the Wickedly Errant Game System, encourages players to take risks and, most of all, have fun. Dice drive the heroics here, not rulebooks. The system is driven by odds and gods: the odds of making the roll and the gods of chance. This is an action-packed, dice-rolling, sword-n-sorcery system that forces dice to their rightful place on the game table: the tumbling blocks of fate.

A system best shaken, not stirred.

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The Ultimate Dungeon Party (Deck)

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Are you ready for six brand-new(but awesomely old skool), sword-n-sorcery heroes for some wicked WEGS play?!? A holy rolling Templar! A battle-dancing Glaivemaiden! A poisonous Sneak! A devilish Warlock! A slap-happy Monk! A mighty, mighty Dungeoneer!

The Ultimate Dungeon Party is a complete hero deck for WEGS Old Skool play. This fifty-four card deck contains all the skills and spells for these six new heroes. In classic WEGS style, there’s no rulebook for these new characters; just deal the deck and jump into the fray!

Be advised, the Ultimate Dungeon Party (UDP) contains advanced characters and play best in the hands of those familiar with the system. These heroes follow the simple WEGS Old Skool rules, but are also granted powerful system cheats, special weapons, and dangerous lore. They stand strong as individual characters, but can be played right alongside the original Old Skool heroes (Warrior, Ranger, Trickster, Mage, and Sage).

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WEGS Dice Rule! (Book)

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Push the Wickedly Errant Game System to its breaking point!

A companion piece for WEGS Old Skool, this guide contains expanded rules for players and Kreators to take their game to the next level. Dice Rule! details everything Kreators need to know to design new skills, whip up adventures, and run a dynamic game.

The guide is jam-packed with over three years of tips/tricks that the Wegshogs have been throwing down on the convention game tables (and all the stuff that the players threw right back in our face).

This book will help to make your WEGS adventures smoulder!

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The Old Skool Skill Deck




This 54 card deck includes the complete skill sets for each Ark (Warrior, Ranger, Trickster, Mage and Sage). It includes all the spells for Mages and Sages, too! The deck is color-coded for each Arketype. Everything players need to know about their character’s skills and spells is right at their fingertips. Multi-class characters are quickly built by taking cards from other classes.

Note: One deck is included in the WEGS Old Skool Deluxe Set.

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