GameWick Games presents...
WEGS 101
Old Skool
WEGS 101 Old Skool is the introduction to the Wickedly Errant Game System, a sword-and-sorcery adventure game built for speed-of-play and wicked thrills! As brutally simple as it is simply brutal, WEGS is a fantasy game like no other. Great for introducing new role-players to the genre, rpg veterans will get big kicks out of the errant system that is powered by poker chips and dice! WEGS 101 thrives on the simpler pleasures of adventure gaming (like quick character creation, easy rules, and heroic combat encounters). The WEGS 101 rulebook contains everything you need to get your home game started and includes the convention favorite scenario Dwarf Walks Into A Bar.
It's time to get wicked with your dice!
Illustrated by Kennon James.
WEGS 101 Skill Deck
By popular demand, we've printed the official Old Skool skill deck! The deck includes one complete skill set for each Ark (Warrior, Ranger, Trickster, Mage and Sage). Complete set of spells for Mage and Sage, too! Plus a few extra skills that are not found in the WEGS 101 rulebook! The deck can now be purchased along with the WEGS 101 rulebook at a super combo-price. Great deals on multiple deck purchases, too! Click here for some frequently asked questions on the deck.
WEGS 101
Dice Rule!
Release date: 2010 release!
The long-awaited sequel to WEGS 101 Old Skool, this guide contains expanded rules for players and Kreators to take their game to the next level! Dice Rule! details everything Kreators need to know to design new adventures, create new minions and run a dynamic game. The guide is jam-packed with over three years of tips/tricks that the Wegshogs have been throwing down on the convention game tables, and all the stuff that the players threw right back in our face! This book, along with 2d6, 2d10, poker chips and some minis, will make your sword-n-sorcery adventures smoulder!
WEGS 101
Dungeons Rule!
Release date: To be announced in 2010!
The third and final part of the WEGS 101 trilogy, this guide is chock-full of everything players need to get down with dungeons! Dungeons Rule! contains information on the monsters, treasure, tricks and traps that await the foolhardy adventurers when they go a-delving! Lots of beasts and monsters that populate the Wegsworld dungeons will be featured, as well as details on how to create enchanted items for your home sessions! The guide will also include the full rules of play for Dingbitt's Dunge O' Doom, the smoking-hot, deal-a-dungeon scenario that we've been playing with con-goers for years! You ain't done dungeon 'til you done Dingbitt's!
WEGS 202
Pirates Of Penzantium!
2010 Release Date
A piratical sequel to WEGS 101! Get ready for some sword-n-sorcery on the high seas of fantasy! This guide contains details on running pirate-y adventures and has a boatload of new skills/spells for the players. There is a new skill type called Spills (Spante Skills) that can be played during the Spante. The guide also includes rules to quickly establish a pirate’s station in life, from Deck Skum to Dread Pirate (just in case of a mutiny)! POP has a full campaign setting and wicked bestiary, too! Arrr!
