The WEGS Fray

WEGS Old Skool-Shield Use

We’re dropping some down-n-dirty basic shield rules into our WEGS Old Skool Fantasy games at Gary Con this year – and it’s about time! Of course, there…

GameWick News

FLGS Alert: Ogre’s Grove, Milton DE

The full Shuffling Horror line is now avail in the Ogre’s Grove in Milton, Delaware – and just in time for Halloween! If you are in…

Shuffling Horrors!

Innsmouth 32 | Meet The Cast #2 | The Locals

“Who are the people in your neighborhood? In your neighborhood? In your neighborho-od?” The Locals were pulled directly out of Lovecraft’s story (so, they may…

WEGS Old Skool-Shield Use

March 5th, 2019
The WEGS Fray

We’re dropping some down-n-dirty basic shield rules into our WEGS Old Skool Fantasy games at Gary Con this year – and it’s about time! Of course, there are some rules and limitations to go along with the upgrade (and these are all playtest rules). Read on, you shield-carrying dungeon dwellers!

(Oh yeah, here’s the full GameWick at Gary Con events list.)

Shield (Odd Skill, 77%, 1 spoint)PIC-SQR-DICEY-SHIELDRULES
The shield is a warrior skill; so, warriors automatically have this as part of their base skill set. It is an Odd Skill, with a 77% success rate and costs a spoint (spell point) each use. The shield is activated in lieu of the character’s INVULNERABILITY roll (a really good thing to use, if your invulnerability has been gimped by an opponent). If successful, the shield stops ALL damage. If it fails, the character takes HALF damage.

Shield Limitations
A shield takes one attack action to ready; when active, only single-handed melee weapons can be used. The shield is only beneficial versus melee attacks that the character is aware of (not back attacks) and may also be used versus short range hurled weapons or ballistic attacks.

Wear and Tear
A shield suffers wear and tear. Each full hit it takes is tracked by the player (basically, the shield is suffering the damage that the character isn’t). When a shield has taken a total of 200 wounds, each and every hit after that is the percent chance the shield is rendered useless. It must be mended or fixed. Alt Idea: Every 200 hits reduces the shield one level in effectiveness: Level 4, 77%. Level 3, 55%. Level 2, 33%, Level 1, 11%. If reduced to level zero it is useless!

Good Shots, Bad Shots, and the Wicked
For any shield defense roll, if a Wicked Success and Good Shot is rolled, the shield does not take any damage. However, a Wicked Failure causes double damage to the shield and knocks it into a non-ready state. A bad shot failure (rolling an 80 or 90) causes the character to suffer FULL wounds (instead of the normal HALF for failure).

Currently in the works… the WEGS BOSS Rules.

BAN-WOSF-2019

BOSS -  Our Basic Old Skool System

See More »

WEGS Old Skool-Basic Spellcasting

March 3rd, 2019
The WEGS Fray

For those of you joining us at Gary Con for WEGS Old Skool Fantasy game and who love playing spellcasters, below is a quick run-down of how spellcasting works in WEGS (Wickedly Errant Game System). Even at intro level, spellcasters wield a lot of power. There’s no starting number of spells or limits on how many spells they can cast a day, but there is, of course, a catch. Read on, dear wizards and acolytes!

(Oh yeah, here’s the full GameWick at Gary Con events list.)

Magic User or ClericPic-CastBlast-Series-600
Spellcasting classes are either a Mage (magic user) or Sage (cleric). Each archetype has ten basic spells to use, however, we will have our draft BOSS spellbook with us (which has over 30 spells per class now). If you want a sneak peek at these spells, shoot us an email (wick@gamewick.com) and we’ll send you a link. If you are in our BEYOND THUNDERDOOM event, you will want to check this out before the game!

Spell Power (Spoints)
All characters have a pool of spell points (spoints). These are used to cast spells. Unlike other systems, you can cast as many spells as you want, as many times as you want – AS LONG AS YOU HAVE THE SPOINTS TO PAY FOR IT. Once you are out of spoints, you can no longer summon magic or call upon the spirits to help you out.

Cast & Blast
Like aim + fire for ballistic attacks, spellcasting takes two turns. The first turn you must summon the spell energy (CAST) and the next you unleash the spell (BLAST). Each phase you must succeed a success roll. Casting has a 77% of success (roll d%). Blasting is based on the spellcaster’s stat score (also a d% roll). Both phases cost spoints, too: 1 spoint to cast and 4 spoints to blast. So, every spell inevitably costs 5 spoints.

Spell Duration
Spells typically do not have a set duration; a spellcaster owes 1 spoint per turn to keep it going. If you want to keep that wall of fire burning, just pay that spoint. If you don’t have any spoints left, down comes that wall of fire.

Currently in the works… the WEGS BOSS Rules.

BAN-WOSF-2019

BOSS -  Our Basic Old Skool System

See More »

WEGS Old Skool-Basic Character Creation

February 21st, 2019
The WEGS Fray

Are you ready to dungeon crawl?!? For those of you signed up for a WEGS Old Skool Fantasy game at Gary Con (or for those of you who just want to know more about this WEGS stuff), here’s the No Roll Hero PDF. It’s a quick overview of WEGS character creation and introduces some basic rules of play, too. For those familiar with the system, you’ll notice the No Roll character sheet is a stripped-down version of our classic character sheet. While designed for intro play, it also includes a new mechanic called the Heroic Edge (some of you might call this a “saving throw”). You will want to check those rules out as they might save you a Phew point or two someday…

The guide also introduces you to Gorgax The Barbarian,
illustrated in the classic old skool stylings of Brian “Glad” Thomas.

PIC-GorGax-Mummy-800x400

Currently in the works… the WEGS BOSS Rules.

BOSS -  Our Basic Old Skool System

See More »

Gary Con XI Event: The Caves of Utter Chaos (WEGS)

January 22nd, 2019
Conventions, Gary Con, The WEGS Fray

GCIX-COUC-Lizards-SQR-600
Where: Gary Con Gaming Convention
When: Friday, March 8th and Saturday, March 9th
Time: 2 – 5 pm
System: WEGS Basic Old Skool System (WEGS BOSS)

A grizzled old Dwarf, his beard wet with ale, turns to your party. Long-ago adventure gleams in his eye as he lets you in on a little secret… “You’ve heard of the Caves of Chaos, perhaps? Well, there are  caves below those caves… the Caves of Utter Chaos. Everyone knows the upper caves have long since be picked over by every first-level adventurer and his five hit-point brother. The caves beyond… ah… that’s where the fun is now! But those who enter better be prepared for anything, my friends. It is a mess of chaotic tunnels and forgotten chambers, impossible to map, and rife with terrible foes, nasty traps, and, if Lady Luck allows, treasure galore… If you’re looking for adventure, that’s the place to be…”

As many can guess, the Caves of Utter Chaos is inspired by the famous dungeon that accompanied Gary Gygax’s adventure module, The Keep On The Borderlands (B2). For many D&D players, this was the first dungeon they ever explored; it was packaged in the Basic Dungeons and Dragons introductory box set back in the early 80s. I remember the thrill of cracking open that module and seeing the gorgeous, baby blue and white grid, double spread dungeon map. Just one look and I knew epic fun was ahead.

These sessions seek to give folks those same retro thrills, when we played D&D for the first time. Players will be introduced to our Basic Old Skool System (WEGS BOSS) and get to create their first character (a pretty quick process). Here’s a preview of how easy character creation is.

All rules are taught. No XP required. Once characters are ready, it’s off to the dungeon for fun and adventure. Just don’t forget those iron spikes and stirge repellant!

Here’s a link to our full menu of Gary Con events!

BAN-WOSF-2019

See More »

Does Your RPG Make Your Heroes Rock?!?

January 21st, 2019
The WEGS Fray

PIC-SQR-WOSF-Meatloaf

If your rpg doesn’t make your characters feel like they are epic enough to be on a rock album cover, they might need a little a WEGS Old Skool Fantasy in their life! Unfortunately, we’re out of print ’til we get the reboot rules done… Hang in there, Old Skool-ers, your rock-n-roll rpg dreams will come true later this year!

WEGS - it’s just a Wickedly Errant Game System!

BAN-WOSF-2019

See More »

Gary Con XI Event: A Plump Half-Dead Merchant (WEGS)

January 12th, 2019
Conventions, Gary Con, The WEGS Fray

GCIX-HalfDeadMerch-600
Where: Gary Con!
When: Thursday, March 7th
Time: 7 – 10pm
System: WEGS Basic Old Skool System (WEGS BOSS)

I kick off my Gary Con 2019 events with something near and dear to my old school heart, an adventure inspired by a block of descriptive text from Gary Gygax’s epic adventure module, The Keep on the Borderlands. Back in the 80s, this was THE module that introduced many to basic Dungeons & Dragons. Within the module was the Caves of Chaos, a maze of dark tunnels to lure inexperienced heroes to their doom. In my very first game, my Elf quickly fell under a swarm of rats just shortly after character creation (Cave A, Room 2). I was hooked.

In another nearby cave complex dwelt the fierce Hobgoblins – it is there we find the “plump half-dead merchant”, his wife, and four other prisoners chained to the wall. The merchant and his wife’s time is running out as both are slated to be eaten that night! It is here that our adventure begins. Each player selects one of the six prisoners to play: the half-dead merchant (who begins with half HP!), the merchant’s wife; one of the two men-at-arms who serve as guards for the merchant; an orc (who will fight goblins and hobgoblins gladly) or, perhaps, a crazy gnoll.

Players also begin by picking a class for their character (Fighter, Magic User, Cleric, Thief, Ranger) – and then the game is afoot! In a prior session of this adventure, the merchant’s wife was a magic-user and became the group’s leader. In same game, the crazy gnoll thief just ran off, deserting the others to fight on their own. Twists and turns await!

Can the group band together and find a way out – or are they just doomed to hang around for dinner?

Find out with WEGS, the Wickedly Errant Game System. Rules taught!

Here’s a link to our full menu of Gary Con events!

BAN-WOSF-2019

See More »