The WEGS Fray

WEGS Old Skool-Shield Use

We’re dropping some down-n-dirty basic shield rules into our WEGS Old Skool Fantasy games at Gary Con this year – and it’s about time! Of course, there…

GameWick News

FLGS Alert: Ogre’s Grove, Milton DE

The full Shuffling Horror line is now avail in the Ogre’s Grove in Milton, Delaware – and just in time for Halloween! If you are in…

Shuffling Horrors!

Innsmouth 32 | Meet The Cast #2 | The Locals

“Who are the people in your neighborhood? In your neighborhood? In your neighborho-od?” The Locals were pulled directly out of Lovecraft’s story (so, they may…

The 12 Trove Rolls of WEGS-mas (2018)

December 26th, 2018
The WEGS Fray, Trove Roll

The annual rolling of the trove begins! Twelve hot-out-of-the-oven random trove rolls are coming at you from now until the New Year. Jumpin’ Jazzophat, that’s more than one a day!!! The slots will be filled in as we continue the roll out.

Can you handle this TROVE OVERLOAD!?!FB-Trove-Roll-77

On the first roll of WEGS-mas my GM rolled for me…
Mystic Potion: Fear My Lyrd
Realm: Mystic. Success Roll: 88%.
Potion strength : 8 SPS.
Duration: 2d6 innings (upkeep starts when duration ends).

On the second roll of WEGS-mas…
Large Helmet +3 ARM% + Fearsome Attribute
Large helm usually adds +3% to Armour, but this is doubled to +6% due to its fearsome attributes (horns, dragon plume, nasal guard, or full visor as per Kreator’s whim).

On the third roll of WEGS-mas…
Silvervine Elf Cloak
Realm: Magic. Charges: 4 per day.
When worn, this cloak of woven silvervine grants the wearer (2d6+4) Grace rank.
Astral Glow (charged effect): Emits a silvery glow, 2 SQR radius for 8 innings. All within glow gain 44% enchanted invulnerability and are invisible to ethereal creatures. No ether creature can enter the glow.

On the fourth roll of WEGS-mas…
Enchanted Sheath : Scabbard of Fire
Realm: Magic. Charges: 4 per day.
Made from the hide of some enchanted beast of fire, this sheath imbues its weapon with four enchanted charges per day. Each charge causes (d10 x 4) elemental/enchanted wounds to those it strikes. Re-rolls of 1 is automatic for charged damage die rolls; for a spoint, the player can gain RR2s as well. Special Effect: Afterburn. Those wounded by the charged effect suffer an additional (2d6 x 4) normal wounds for the next two spantes.

On the fifth roll of WEGS-mas…
+2 Short Sword

On the sixth roll of WEGS-mas…
Mystic Potion: Sphere of Light
Realm: Mystic. Success Roll: 88%.
Potion strength : 8 SPS.  Duration: 2d6 innings (upkeep starts when duration ends).

On the seventh roll of WEGS-mas…
Bow of Quickening : Short Bow
Realm: Neutral. Charges: 4 per day.
1 fire action per charge, no aim action required.

On the eighth roll of WEGS-mas…
Enchanted Arrows : Piercer Arrows, 8
Opponent suffers (d6 x 10)% Invulnerability penalty on strike.

On the ninth roll of WEGS-mas…
Breast Plate, Leather. +5 ARM%
No move penalty.

On the tenth roll of WEGS-mas…
Medallion of Protection : Resist Fear
Realm: Neutral. Charges: 8 per day. Success Roll: 88%. Strength: 8.
Automatic Resist Fear, from inning to spante (or vice versa).

On the eleventh roll of WEGS-mas…
Mystic Staff : Bless With Fire
Realm: Mystic. Charges: 4 per day. Success Roll: Grace%. Strength: 8.
Each use expends one charge.

On the twelfth roll of WEGS-mas..
Potion of Wounds:  Heavy Brew
d% wounds healed.

A very merry WEGS-mas to all – hope to see you WEGS-ing around the game table in 2019!

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The Turdragon Trove Roll (2018)

November 22nd, 2018
The WEGS Fray, Trove Roll

It’s the great rolling of the turdragon trove! There are six different trove tables in the never-released Odds & Gods Volume I guide : Armour Trove, Weapon Trove, Minor Trove, Major Trove, and Massive Trove. Someday we’ll get  that mighty tome finished, but in the meantime, here’s one randomly generated item from each of the aforementioned tables. Get stuffed on these!FB-Trove-Roll-77

Armour Trove : Helmet, Medium, +4 ARM%

Weapon Trove : War Hammer +2 WS

Loot Table : Mystic Potion, Blessed Warrior

Minor Trove : Bow of Quickening (Magic) Short bow.
4 charges per day. Each charge allows automatic fire action. No aim required.

Major Trove : Dimvault Bracers (Magic) +2 RS.
+12 INV%, enchanted (spell protection)
SPS charges per day. A charge allows either (a) night sight, (b) decrease foe’s invulnerability by 40%, or (c) enchant arrow with ethereal damage (2d6 x 4).

Massive Trove : Rod of Retribution (Mystic)
Requires 88% Grace to wield. +4WS damage to struck foes.
If attack roll is equal/less than wielder’s SPS, foe’s armour suffers 2d6 damage.
SPS Charges per day. A charge can be spent to either (a) inflict (d6 x SS) mystic fire damage to foe, or (b) all enemies within 4 SQR suffer (d6 x d6) enchanted mystic wounds. SS = spoints spent; the wielder uses their own spoints to power the weapon’s damage.

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The 12 Trove Rolls of WEGS-mas (2017)

December 20th, 2017
The WEGS Fray, Trove Roll

The annual rolling of the trove begins! From December 20 – 31, we’ll be making daily rolls on our magical Table I: Trove Table Generator (d%). This post will be updated with those results. As with prior year results, these items can be claimed by any player who joins us for a WEGS convention game. What wonders will stuff our stockings this year?!?

On the first day of WEGS-mas my GM rolled for me…FB-Trove-Roll-77

Ring of Invuln, +8% INV%
Realm: Neutral. The wearer gains an automatic invulnerability bonus (no Move penalty applies). The ring also has 8 charges per day that can be spent to gain an instant +20 INV% per charge spent (effect lasts thru next spante).

On the second day of WEGS-mas…

The Great Glaive (Two Handed Weapon)
Realm: Neutral. If wielder rolls their RUG INI score or less, a +1 Damage Die bonus is gained. 2 SQR Range (one diagonal allowed).

On the third day of WEGS-mas… We hit a ROLL TWICE ON THE ARMOUR TABLE bonus!

Helmet, Medium +2 Armour Points

Chainmal, Full Metal Jacket +16 Armour Points

On the fourth day of WEGS-mas… We hit a ROLL TWICE ON THE WEAPONS TABLE bonus! Every weapon on this table gains a TABLE II: STRENGTH BONUS roll (an INI Roll that grants a strength bonus, from +1 (Common) to +6 (Exceptionally Rare). You must roll a 32 for that latter bonus. We rolled a 30 though for the scepter below for a +5 WS bonus.

Longsword, +2 WS

Scepter, +5 WS

On the fifth day of WEGS-mas… we rolled a 95 and hit the MASSIVE TROVE table (range for this is 94-96).

The Skolarum Ring
The power of this ring is dizzying and quite detailed in the notes. What follows is just a summary… Grants +2 SPS. Number of charges per day is equal to the ringbearer’s SPS score (which is heighted due to wearing the ring). Charged effects are: (1) Sense Surge (automatic Sense Magic or Sense Mystic), (2) Ethereality, (3) Vitality (auto heal (d6+4)x10 wounds), (4) Enchanted Immunity (77%). The ring also absorbs any Insanity points the wearer suffers due to spellcasting. Now, this ring also has some quirks (there’s an INI% chance that the ring is insane) and other unpleasant traits. You’ll have to wait for the release of our long-promised Trove book to find out all the vicious details…

On the sixth day of WEGS-mas…

Mystic Potion: Fervor
Works just like the spell of the same name, without the need of Sense Mystic. However… the fine print in the book reads: “There is a (d6xd6)% that the potion is tainted”. Via that dice roll, a 10% chance was established… and then I rolled that success. So, then we refer to the Tainted Potion section where the Kreator gets to pick one of the following effects: Trollspittle, Wraithbreath, Delusion, or Berzerker Brain. Full details of these fun effects noted in the book!

On the seventh day of WEGS-mas…

Mystic Skrowl: 5 Spells
A mystic skrowl has d3 spells upon it; there’s a Frozen Roll chance that it contains an additional d3 as well. However, there’s a (d6 x # of spells)% chance that any skrowl is malevolent… The spells on this skrowl are: (1) Blessed Warrior, (3) Cursed Dice, and (1) Sphere of Light. But… is the skrowl malevolent? You’ll have to wait until its use to find out…

On the eighth day of WEGS-mas…

Studded Leather Bracers +4 Armour Points

On the ninth day of WEGS-mas…

Stealth Blade : +1 Dirk (thrusting dagger)
As a Stealth Blade, the wielder uses their Stealth% score for attacks. In addition, if the attack roll is within their Stealth INI Zone, the attacker suffers -20 INV%.

On the tenth day of WEGS-mas… Rolled a 91 for a Massive Trove table roll!

Enchanted Ring (Magic) : Hands of Ice
4 charges per day. Holds 12 spoints.  Immediately blast Hands of Ice spell with no spoint cost. Spell is blast at 88% ING and 8 SPS strength. The ring bears the enchantment, not the wearer. Its spoints can be used for spell upkeep or to benefit the wearer’s actions at any time. If drained of all spoints, it can still blast the spell (wearer would then pay upkeep with their own spoints).

On the eleventh day of WEGS-mas…

Leather Breastplate : +4 Armour Points

On the twelfth day of WEGS-mas..

Magic Potion: Flaming Fryball
Works just like the spell of the same name, without the need of Sense Magic. Spell is blast at 88% ING, 8 SPS, and 8 inning duration. (Fine print in the rulebook reads: “There is a (d6xd6)% that the potion is tainted”.)

A very merry WEGS-mas to all – hope to see you ’round the game table in 2018!

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The Twelve Rolls of WEGS-mas

December 26th, 2016
The WEGS Fray, Trove Roll

To coincide with the 12 Days of Christmas, it’s time for the annual rolling of the trove! Over the course of the next twelve days, we randomly determine trove via our magical and yet-to-be-released Table I: Trove Table Generator (d%). As per the D% in its title, percentile dice are rolled to find the treasure that awaits. Let’s roll!

On the first day of WEGS-mas my GM rolled for me…FB-Trove-Roll-77

Scale Armour: Skaly Jacket
+12 Armour

In addition to its amazing armour point value, a bonus roll determined this to be Elfland Scale, made of natural material (non-metal) and thus highly valued by elfs who disdain metal.

On the second day of WEGS-mas, my GM rolled…
Dimvault Bracers
+1 Ranger Strength and Charged Effects

Realm: Magic. In addition to the +1 RS that these bracers grant to any bow attack, they also grant the wearer +12 enchanted invulnerability. Charges are spent in three ways: (1) decrease a ranged target’s invulnerability by 40%; (2) charge an arrow with enchanted damage that causes (2d6 x 4) ethereal wounds; (3) night vision (RS x 4 SQR range) for eight innings; for a spante spoint per inning, the ability to see the Ether Realm can also be attained. SPS Charges per day.

On the third day of WEGS-mas, my GM rolled for me…
Ring of Shielding
8 Charges

Realm: Magic. Each charge reduces a Damage Die roll by d6 points. It can counter standard or enchanted effects. Multiple charges can be activated to shield off the damage of a single attack; if the first charge does not counter the full damage, a second charge can be activated to achieve that effect (as many charges as are needed can be expended). Note: this affects the Damage Die result, not the total damage.

On the fourth day of WEGS-mas, my GM rolled for me…
Heavy Leather Armor,  +7 ARM (armor)

On the fifth day of WEGS-mas, my GM rolled for me…
+3 Shard Sword (Obsidian)

On the sixth day of WEGS-mas, my GM rolled for me…
Potion of Healing: Forest Brew (7 swigs)
Realm: Magic. Each swig heals (d10 x Ranger Strength) wounds.

On the seventh day of WEGS-mas, my GM rolled for me…
Ring of Invuln, +8% INV + charged effect
Realm: Neutral. 8 charges per day. Wearing this ring automatically enhances the character’s invulnerability by +8%; this bonus is not factored for any move penalties. In addition, a charge can be spent to gain a +20% invulnerability bonus which lasts from the moment of activation thru to the next spante. Charges can be stacked; for example, three charges can be spent for a +60% bonus. The item’s auto bonus and charged effect is a regular invulnerability bonus (not enchanted).

On the eighth day of WEGS-mas, my GM rolled for me…
Leather Breastplate, +4% ARM (armor)

On the ninth day of WEGS-mas, my GM rolled for me…
Potion of Spoints: The Grand Elixir (5 swigs)
Each swig heals (INI Roll, reroll 1s and 2s) spoints.

On the ninth day of WEGS-mas, my GM rolled for me…
Mystic Potion: Fervor (2 swigs)
After consumption, the potion functions as a Level 4 spell cast by a Level 8/88 sage. It remains ready for use for 2d6 innings; after this, upkeep is paid by the user.

On the tenth day of WEGS-mas, my GM rolled for me:  (5) +2 Darts

On the eleventh day of WEGS-mas, my GM rolled for me:  Amulet of Vitality, +16 spoints

On the twelfth day of WEGS-mas, my GM rolled for me:  +2 Great Maul
Great Weapon Rules: 2 square range, 1 diagonal allowed. If attacker rolls their INI or less on the attack roll, +1 Damage Die bonus.

As always, if you join us for any convention game in 2017,
you can claim one of these fabulous items for your character’s use!
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Trove Roll: A Pair of…

November 12th, 2016
The WEGS Fray, Trove Roll

FB-Trove-Roll-77Let’s see what the Table I: Trove Pile Generator has in store for us today! It all starts with a quick percentile roll. We roll a –29– which leads us to:

Table V: Weapons
>>Roll d10 roll to determine the class of weapon:
–3– Hurlers (thrown weapons).

>>Roll d6 to determine weapon type:
–5– Throwing Daggers (d3+1).

>>Roll (d3+1) to determine quantity:
–2– Two daggers are found.

>>Consult Table II: Strength Bonus (INI Roll) to determine strength bonus:
–13– +2 bonus.

+2 Throwing Daggers (2)

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Trove Roll: Ogma’s Majestic Hammer

February 3rd, 2016
The WEGS Fray, Trove Roll

FB-Trove-Roll-77The exciting conclusion to our Turdragon Special trove roll post from Thanksgiving Day 2015! Thanks to some wild dice rolls, the delvers uncovered one of the holy-rolling relics of the Wegswyrld. We left the details of this item as a bloggo cliffhanger (and then promptly forgot about delivering you the details). Whelp… here they are in all their magnificent glory!

Ogma’s Majestic Hammer
Realm-Mystic
Charges: SPS charges per day.
Requisite Stat: Requires 88 Grace.
This hammer may be used in melee or thrown short range (RS x 2 squares). The Ark receives a +4 WS bonus for engaged strikes and a +8 RS bonus if thrown.

Charged Effects

Call Hammer (1 charge): If unobstructed, the hammer can be recalled to the hand of the thrower at the Spante.

Majestic Pain: (2 charges) a struck foe suffers (2d6 x SS) enchanted wounds (Mystic). SS=Spoint Strength. The number of spoints the user expends to fuel the charge (limited by the user’s SPS score).

Divine Radiance: (1 charge) The hammer can radiate mystic damage to all foes within 2 SQR of its impact point. All foes are struck for (d6 x d6) enchanted wounds. Those who the wielder considers allies are not affected by this damage.

Quirk
The Hammer may inflict Divine Radiance on any unworthy soul who dares to touch it. It may do so four times a day.

Odds-n-Gods, Vol I
(It will definitely be published before Odds-n-Gods, Vol II.)

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