The WEGS Fray

Cast & Blast: Giants and Cudgel

Hey Old Skoolers – some exciting news for you! We’ve been secretly working on our Old Skool spellbook. Right now, we’re looking at thirty new…

GameWick News

The Hogging of the Dice 2018

It’s been ten days since Dice Hog Day – let the Hogging of the Dice begin! Without snow on the ground, the Dice Hog quickly…

Shuffling Horrors!

Fear The Fade (Alt Rule)

Attention Shuffling Horror Directors! It’s time to turn up the horror in your games! As per the written rules, the Fade Out token can only be…

Fear The Fade (Alt Rule)

February 11th, 2018
Shuffling Horror Alt Rules, Shuffling Horrors

Attention Shuffling Horror Directors! It’s time to turn up the horror in your games! As per the written rules, the Fade Out token can only be placed at the end of your turn. Well, it’s your movie, isn’t it?!? Why can’t you place it whenever you want to give the players a good scare? Guess what… now you can… And we’re even amp-ing up the game’s cinematic vibe at the same time for no extra charge!

Pic-SHN-FO321-600

The Fade Out Countdown

After the conclusion of any survivor’s turn (survivor’s NOT player’s), the Director may place the Fade Out token on any Item or Power Play card on the movie screen. The Director also places the 3, 2, and 1 countdown tokens along the top of the movie screen (next to the Reel Pile). The picture above demonstrates the set-up you can implement at the start of a game.

After the conclusion of each subsequent survivor turn the Director removes one countdown token. When the final countdown token is removed, so is the Fade Out token and its marked card. This screen card is discarded and a replacement card is drawn from the Reel Pile.

No countdown token is ever removed on the Director’s turn – only after a survivor’s turn. Also, the replacement card cannot trigger a Creature Feature (if one occurs it is ignored).

Fade Out is now much more terrifying. It previously gave players a full round to strategize; they now have a 3-2-1 countdown to act. Just like in a movie, the best weapon might end up in the hands of the least capable survivor, but…

Them’s the breaks in an alien/zombo apocalypse!

The Hogging of the Dice 2018

February 10th, 2018
Dice Hog Day

It’s been ten days since Dice Hog Day – let the Hogging of the Dice begin! Without snow on the ground, the Dice Hog quickly ferreted out his dice (it also helped that we used super-sized dice)! One die showed a 3 and the other a 5. As per the official rules of play (found here), tally times two yields 16 more days of winter left!

PIC-2018-DH-Day-Results

End of Winter is officially February 26th!!!

Dice Hog Day 2018

February 3rd, 2018
Dice Hog Day

The Dice Hog got up early, dressed up like a lumberjack, grabbed a pair of dice, and trekked off into the wild to do his thing: predict the end of winter. He was very disappointed that there was no snow to romp in; all he could find was this minuscule iced puddle. This put him in a funk and it took a little coaxing to give the old dice a roll…  Before rolling, he crossed his tentacles then shouted in his shrill little voice “Come on winter! Baby needs a new pair of snowboots!” And now, as per the official Dice Hog Day rules noted below, we must wait seven days until we find out what he rolled.

PIC-2018-Dice-Hog-Day

RULES OF PLAY FOR DICE HOG DAY!

On Feb 3, the day after those other hogs get it wrong, our Dice Hog appears and rolls a pair of dice into the wild. He then immediately goes back into his hide-out. A week later, he re-emerges to find them and follows these rules:

1. Dice must stay where they land for seven days, untouched.

2. When there is no snow on them whatsoever, none, the dice result is multiplied by two. Two special rules apply to this result (it wouldn’t be very GameWicky if we didn’t have some “hot numbers”):

Snake Eyes (1,1) – Winter is officially over and you can put the snow shovels away immediately.

Boxcars (6, 6) – Uh Oh! There’s probably more snow coming. Bring dice back inside and wait for next storm. Then repeat process as if it is Feb 3 all over again.

Stay tuned for this year’s results!

Dice Hog Day Is Coming!

January 27th, 2018
Dice Hog Day

The Dice Hog just wants to remind all his friends that Dice Hog Day is right around the corner – February 3 (the day after those other hogs makes their prediction). He’s got his own method for predicting the end of winter (and one that’s way more fun than the method used by those other hogs). Yup… it involves dice!  His rules are below this pic. Note that this pic does not show current snow accumulations at GameWick HQ; it’s just a shot from 2016 that the Dice Hog loves… Such a ham!

Blog-2018-Dice-Hog-Day01

RULES OF PLAY FOR DICE HOG DAY!

On Feb 3, you roll a pair of dice into your yard; give them a good toss (but not so good that you won’t be able to find them). Then, just follow these rules:

1. Dice must stay where they land for seven days, untouched.

2. When there is no snow on them whatsoever, none, the dice result is multiplied by two. However, two special rules apply to this result (it wouldn’t be very GameWicky if we didn’t have some “hot numbers”):

Snake Eyes (1,1) – Winter is officially over and you can put the snow shovels away immediately.

Boxcars (6, 6) – Uh Oh! There’s probably more snow coming. Bring dice back inside and wait for next storm. Then repeat process as if it is Feb 3 all over again.

We’ll keep you posted on our 2018 Dice Hog Day results!

FLGS Alert: Starlit Citadel – Vancouver BC

January 26th, 2018
FLGS Spotlight

Big news for our fans in Canada! Our Shuffling Horror line is now available via Starlit Citadel in Vancouver, BC. They’ve got both Roswell 51 and Pittsburgh 68 in stock. If you’re in the Vancouver area, check out their store. If not, visit their great online shop that can ship anywhere!  Starlit Citadel was a huge help during our Roswell 51 kickstarter fulfillment and we’re glad that they are now stocking our games.

The Alien Warlord was so excited that he zipped up there from Roswell to snatch the first copy!

FLGS-Starlit Citadel Door

Cast & Blast: Giants and Cudgel

January 19th, 2018
Cast Blast, The WEGS Fray

Hey Old Skoolers – some exciting news for you! We’ve been secretly working on our Old Skool spellbook. Right now, we’re looking at thirty new spells for the Mage and Sage. That’s thirty new spells each. Casting and blasting is gonna blow off the roof! Just what will player’s do with all these new spells? Well, we’re not 100% sure, but we’re hoping you (yes – you!) give us some feedback (via facebook, email, whatever). Once a month, we’ll give you a glimmer at the new spells. Some have been playtested, some not. One thing’s for sure, these suckers are long overdue!

Gigantify (Mage)Blog-CastBlast-2018ED-600

One man-sized target increases in size and strength. The target’s Warrior Strength and Move scores increase by +2 points and Wounds increase 100 points. The target  doubles in physical size, as do their personal effects, clothes, and weapons. Magic or enchanted properties of such items do not change. The hulky friend must stay within range of the mage.
Target: Self/Other
Type: Special Effect-Touch
Range: 12 SQR
Use: 4 x per day
Upkeep: Normal

Cudgel (Sage)

The sage summons a mystic cudgel that allows 2 attacks per action. For the sage’s attack roll, Grace is tested instead of Prowess. The cudgel inflicts (d6 x SPS)  wounds. The cudgel inflicts (d6+4) x SPS wounds versus creatures of the magic realm, however the sage is allowed only one such attack per action. The wounds are normal, not enchanted. A foe is allowed normal invulnerability checks.
Target: Self
Type: Attack
Range: Engaged SQR
Use: 4 x per day
Upkeep: Normal